Commit graph

12 commits

Author SHA1 Message Date
gdkchan
3f51356006 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
gdkchan
822a71602c Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
556298930f Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
ab56c9b2af Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
gdkchan
0fcd0c3d86 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
gdkchan
f4bb7344b1 [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
gdkchan
6d474a72c1 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler 2018-04-13 16:01:29 -03:00
gdkchan
933ccc72aa [GPU] Do not use the f suffix on float contants on the shader glsl code 2018-04-13 15:53:16 -03:00
gdkchan
a0ed8de9c5 Bump glsl version to support layout qualifier 2018-04-13 15:36:12 -03:00
gdkchan
fab16f9aae Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
38ea4de41f [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
gdkchan
eacc7689ed Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00