HorrorTroll
4573cbcc00
Add R32_G32 texture format ( #383 )
2018-08-27 11:18:21 -03:00
ReinUsesLisp
fbf4386b52
Rendertarget attachments, texture and image changes ( #358 )
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* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
greggameplayer
10a4270b49
Implement A2B10G10R10 TextureFormat ( #248 )
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
greggameplayer
81ddf0d6c0
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
4ae38a669e
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2018-07-19 01:19:37 +02:00
greggameplayer
16b71e832e
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
gdkchan
c4feec7a6a
Add locking methods to the ogl resource cache ( #238 )
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
Lordmau5
76c745f79d
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
gdkchan
0e8e116e5b
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
gdkchan
5f4591a8ac
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
gdkchan
4f35cdbb70
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
gdkchan
27bde6d56f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
gdkchan
38ea4de41f
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
LDj3SNuD
00da90996b
Add A1B5G5R5 texture format. ( #76 )
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* Update GalTextureFormat.cs
* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00