mageven
d00f6f0722
Fix oversight in depth range initialization from PR #1093 ( #1112 )
2020-04-16 13:21:58 +10:00
mageven
df5c1835c9
Simple GPU fixes ( #1093 )
...
* Implement RasterizeEnable
* Match viewport count to hardware
* Simplify ScissorTest tracking around Blits
* Disable RasterizerDiscard around Blits and track its state
* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
gdkchan
3832cff250
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
Xpl0itR
d0f859c3ef
Make max anisotropy configurable ( #1043 )
...
* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
2020-03-31 08:38:52 +11:00
gdkchan
a3d666f2ca
Support constant attributes (with a value of zero) ( #1066 )
...
* Support constant attributes (with a value of zero)
* Remove extra line
2020-03-30 13:11:24 +11:00
gdkchan
2ef646354c
Implement GPU scissors ( #1058 )
...
* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
07a00e4d88
Support partial invalidation on texture access ( #1000 )
...
* Support partial invalidation on texture access
* Fix typo
* PR feedback
* Fix modified size clamping
2020-03-20 14:17:11 +11:00
gdkchan
88d20c29f9
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
gdkchan
303724a4b1
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
riperiperi
878dfe4cda
Only enumerate cached textures that are modified when flushing. ( #918 )
...
* Only enumarate cached textures that are modified when flushing, rather than all of them.
* Remove locking.
* Add missing clear.
* Remove texture from modified list when data is disposed.
In case the game does not call either flush method at any point.
* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
riperiperi
aab597b78b
Compare shader code using a span instead of individual reads. ( #917 )
...
* Compare shader code using a span instead of individual reads.
* Add comment for new parameter.
* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
gdkchan
039518404d
Use correct shader local memory size instead of a hardcoded size ( #914 )
...
* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
e81772ca09
Support configurable point size ( #916 )
2020-02-02 10:19:46 +11:00
gdkchan
ac0c282f4b
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
Thog
d7babb075c
Keep the GUI alive when closing a game ( #888 )
...
* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
2020-01-21 23:23:11 +01:00
gdkchan
01ac0d0f74
Add sampler border color support on the GPU ( #893 )
2020-01-17 09:55:38 +01:00
gdkchan
13aea6d726
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
471f504f97
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Thog
96fba24558
MapBufferEx: take page size into account ( #873 )
...
Fix #744
2020-01-12 03:14:27 +01:00
gdkchan
24a72b2fcc
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
4bf59cc7bd
Address PR feedback
...
Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
46530360e3
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
4deeff5ed7
Fix some shader disposal issues
2020-01-09 02:13:00 +01:00
gdkchan
30a909265a
Fix some spelling mistakes
...
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
bc38064351
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
cb82de75b4
Re-add NVDEC project (not integrated)
2020-01-09 02:13:00 +01:00
gdkchan
987e78245e
More code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af0003eb44
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
2d8339fc61
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
gdkchan
fe8b25c8f1
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
gdkchan
e1175c9453
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
gdkchan
ea89d415bb
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
2020-01-09 02:13:00 +01:00
gdkchan
ef3ec2af26
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
gdkchan
f5ce09c126
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
7cad07ecba
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
gdkchan
7e2383aebb
Fix missing S8 format on texture compatibility check
2020-01-09 02:13:00 +01:00
gdkchan
b73695ce3e
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
155c2ee2fe
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
Alex Barney
7c4256a713
ASTC optimizations ( #845 )
...
* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
f7277e76e3
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
8e777be7b4
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
bd2d194183
Use correct shared memory size (in words, not bytes)
2020-01-09 02:13:00 +01:00
gdkchan
ef28012710
Ensure a valid shared memory size is used
2020-01-09 02:13:00 +01:00
gdkchan
8cd2823869
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
dd6be05b96
Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
2020-01-09 02:13:00 +01:00