Commit graph

39 commits

Author SHA1 Message Date
mageven
df5c1835c9 Simple GPU fixes (#1093)
* Implement RasterizeEnable

* Match viewport count to hardware

* Simplify ScissorTest tracking around Blits

* Disable RasterizerDiscard around Blits and track its state

* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
gdkchan
a3d666f2ca Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
gdkchan
2ef646354c Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
303724a4b1 Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
riperiperi
878dfe4cda Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
gdkchan
039518404d Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
e81772ca09 Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
ac0c282f4b Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
gdkchan
13aea6d726 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
4bf59cc7bd Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
4deeff5ed7 Fix some shader disposal issues 2020-01-09 02:13:00 +01:00
gdkchan
30a909265a Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
bc38064351 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
af0003eb44 Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216 GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
fe8b25c8f1 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
gdkchan
f5ce09c126 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
f7277e76e3 Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
bd2d194183 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan
ef28012710 Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan
8cd2823869 Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
dd6be05b96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan
ab20360779 Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
12f573e342 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
5c2f6cc0b7 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
8c26739c58 Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
ba3e0a6050 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00
gdk
c46d0a66d0 Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk
9e316e6025 Invalidate shaders when they are modified 2020-01-09 02:13:00 +01:00
gdk
ecdb433a68 Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
gdk
bd0a16ecbf Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk
5fb601a2fe Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
9a2c6c4ad6 Flush buffers on copies 2020-01-09 02:13:00 +01:00
gdk
0c7c38df0f Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00