gdkchan
5d0b20a56e
Fix texture sampling with depth compare and LOD level or bias ( #2404 )
...
* Fix texture sampling with depth compare and LOD level or bias
* Shader cache version bump
* nit: Sorting
2021-06-25 00:54:50 +02:00
riperiperi
025c8ae517
Use Quads on OpenGL host when supported. ( #2331 )
...
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode.
I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
2021-06-02 13:27:30 +02:00
EmulationFanatic
e943344aec
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
...
Allow parallel shader compilation when loading a shader cache
2021-05-19 11:39:19 -07:00
riperiperi
8ea0acfe74
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
...
* This might help AMD a bit
* Removal of old workaround.
2021-05-16 20:43:27 +02:00
riperiperi
b7a6dd68d7
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
A-w-x
35f247bf8e
HwCapabilities: Divide Intel into IntelWindows and IntelUnix ( #2219 )
...
as suggested by gdkchan
2021-04-18 02:27:19 +02:00
riperiperi
115ae14b12
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
riperiperi
d94a1b5533
Add seamless cubemap flag in sampler parameters. ( #1658 )
...
* Add seamless cubemap flag in sampler parameters.
* Check for the extension
2020-11-02 17:03:06 -03:00
gdkchan
f561fd45d2
Use polygon offset clamp if supported ( #1429 )
2020-07-26 18:11:28 -03:00
gdkchan
78c656d33a
Fix wrong face culling once and for all ( #1277 )
...
* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
2020-05-28 09:03:07 +10:00
gdkchan
49b4a4603e
Omit image format if possible, and fix BA bit ( #1280 )
...
* Omit image format if possible, and fix BA bit
* Match extension name
2020-05-27 11:00:21 +02:00
Xpl0itR
d0f859c3ef
Make max anisotropy configurable ( #1043 )
...
* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
2020-03-31 08:38:52 +11:00
gdkchan
3df8f4a785
Workaround for AMD and Intel view format bug ( #1050 )
...
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
gdkchan
46530360e3
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
bc38064351
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
82e8457838
Revert "Check for ASTC support on the list of supported compressed formats"
...
This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
gdk
f4265e3abe
Check for ASTC support on the list of supported compressed formats
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00