Commit graph

494 commits

Author SHA1 Message Date
gdkchan
7cad07ecba Fix typos pointed out by LDj3SNuD 2020-01-09 02:13:00 +01:00
gdkchan
7e2383aebb Fix missing S8 format on texture compatibility check 2020-01-09 02:13:00 +01:00
gdkchan
b73695ce3e Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
155c2ee2fe Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney
7c4256a713 ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
f7277e76e3 Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
8e777be7b4 Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
bd2d194183 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan
ef28012710 Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan
8cd2823869 Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
dd6be05b96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan
6df062b81a Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan
ab20360779 Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
12f573e342 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
5c2f6cc0b7 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
4584e6f6fc Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk
08e426760a Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk
8c26739c58 Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
e8e4133745 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk
ba3e0a6050 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00
gdk
77070aec08 Share texture pool cache between graphics and compute 2020-01-09 02:13:00 +01:00
gdk
c46d0a66d0 Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk
dfb16f19d8 Remove TranslatorConfig struct 2020-01-09 02:13:00 +01:00
gdk
9e316e6025 Invalidate shaders when they are modified 2020-01-09 02:13:00 +01:00
gdk
ecdb433a68 Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
gdk
2a487b2afe Do not throw for invalid ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0 Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk
d3b01b929c Use a more efficient range list on the buffer manager 2020-01-09 02:13:00 +01:00
gdk
bd0a16ecbf Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk
5fb601a2fe Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
ce10d3c6ff Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
9a2c6c4ad6 Flush buffers on copies 2020-01-09 02:13:00 +01:00
gdk
0c7c38df0f Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
4b53b0b01d Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk
e7345d7baf Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
gdk
4206b0d00a Calculate width from stride on texture copies 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00