Commit graph

14 commits

Author SHA1 Message Date
HorrorTroll
8be3c73ade Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
gdkchan
471f504f97 Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
Ac_K
9615dbda45 InitializeCounters to Initialize 2020-01-10 02:17:34 +01:00
Ac_K
bef7658b66 PrintGpuInformation 2020-01-10 02:17:34 +01:00
Ac_K
0770cd1e2a Add GPU Information to Logging 2020-01-10 02:17:34 +01:00
gdkchan
bc38064351 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216 GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00