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2 commits

Author SHA1 Message Date
riperiperi
972d688e4e Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
gdkchan
0c06df2ed3 Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00
Renamed from Ryujinx.Graphics.OpenGL/TextureCopy.cs (Browse further)