Commit graph

23 commits

Author SHA1 Message Date
gdkchan
e81772ca09 Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
13aea6d726 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
471f504f97 Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
Ac_K
9615dbda45 InitializeCounters to Initialize 2020-01-10 02:17:34 +01:00
gdkchan
24a72b2fcc Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchan
4bf59cc7bd Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
46530360e3 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
bc38064351 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
af0003eb44 Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216 GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
ab20360779 Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
5c2f6cc0b7 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
8c26739c58 Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
7aad13d242 Support window resizing 2020-01-09 02:13:00 +01:00
gdk
5fb601a2fe Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
4b53b0b01d Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00