gdkchan
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04f7a7955a
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Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
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2020-03-03 15:02:08 +01:00 |
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gdkchan
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303724a4b1
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
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gdkchan
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0dedc2bf7e
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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49959e3cd0
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Correct non-constant offset rewrite for texelFetch
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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84e5a32fd3
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Support non-constant texture offsets on non-NVIDIA gpus
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2020-01-09 02:13:00 +01:00 |
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gdk
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85a00d4d76
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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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2020-01-09 02:13:00 +01:00 |
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