gdkchan
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04f7a7955a
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Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
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2020-03-03 15:02:08 +01:00 |
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gdkchan
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81b9cd95f9
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Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match
* Correct index shift
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2020-02-14 11:29:58 +01:00 |
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gdkchan
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303724a4b1
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
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gdkchan
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4bf59cc7bd
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Address PR feedback
Removes a useless null check
Aligns some values to improve readability
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2020-01-09 02:13:00 +01:00 |
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gdkchan
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0dedc2bf7e
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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gdk
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85a00d4d76
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Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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2020-01-09 02:13:00 +01:00 |
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gdk
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f7cec66ce0
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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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2020-01-09 02:13:00 +01:00 |
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gdk
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a11f411c87
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Remove some unused constants and other code
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2020-01-09 02:13:00 +01:00 |
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gdk
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bd0a16ecbf
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Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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2020-01-09 02:13:00 +01:00 |
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gdk
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dd8a838a81
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
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gdk
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fb2200c09b
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Initial work
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2020-01-09 02:13:00 +01:00 |
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