gdkchan
|
ab56c9b2af
|
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
|
2018-04-25 23:12:26 -03:00 |
|
gdkchan
|
f40338c3e1
|
[GPU] Set frame buffer texture size to window size
|
2018-04-14 01:31:27 -03:00 |
|
gdkchan
|
9d07dda5a2
|
[GPU] Send correct window size to the vertex shader
|
2018-04-14 01:14:42 -03:00 |
|
gdkchan
|
f4bb7344b1
|
[GPU] Fix frame buffer being upside down in some cases
|
2018-04-14 00:39:24 -03:00 |
|
gdkchan
|
180ca8eeb7
|
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
|
2018-04-13 22:42:55 -03:00 |
|
gdkchan
|
fab16f9aae
|
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
|
2018-04-13 15:12:58 -03:00 |
|
gdkchan
|
eacc7689ed
|
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
|
2018-04-08 16:41:38 -03:00 |
|