gdkchan
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ab56c9b2af
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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gdkchan
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0fcd0c3d86
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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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2018-04-19 16:18:30 -03:00 |
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gdkchan
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f4bb7344b1
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[GPU] Fix frame buffer being upside down in some cases
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2018-04-14 00:39:24 -03:00 |
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gdkchan
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6d474a72c1
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[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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2018-04-13 16:01:29 -03:00 |
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gdkchan
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933ccc72aa
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[GPU] Do not use the f suffix on float contants on the shader glsl code
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2018-04-13 15:53:16 -03:00 |
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gdkchan
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a0ed8de9c5
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Bump glsl version to support layout qualifier
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2018-04-13 15:36:12 -03:00 |
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gdkchan
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fab16f9aae
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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38ea4de41f
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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gdkchan
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eacc7689ed
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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