Commit graph

11 commits

Author SHA1 Message Date
gdkchan
abd7fe1b87 Implement textureQueryLevels (#1007) 2020-03-23 08:31:31 +11:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
5acd231ba9 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
c558897292 Simplify shader uniform buffer access codegen 2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0 Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk
bd0a16ecbf Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk
dd8a838a81 Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00
Renamed from Ryujinx.Graphics/Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs (Browse further)