gdkchan
c6e873368c
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
303f1adf9e
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2018-06-27 01:32:28 -03:00
gdkchan
53778e429f
Relax GetThreadContext3 by allowing it to get the context of a running thread
2018-06-26 01:26:21 -03:00
gdkchan
813566edc0
Set PC value on SvcCall aswell
2018-06-26 01:14:18 -03:00
gdkchan
3028d3719a
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
gdkchan
bb04b23ca7
Fix GetLastOpenedUser stub returning an invalid account id value
2018-06-25 17:12:59 -03:00
gdkchan
2cd57f1ba2
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
gdkchan
a7de328a4f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
dbbf5d3632
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
gdkchan
b8786d0acc
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
1b48089a12
Better audren implementation ( #179 )
2018-06-23 02:00:14 -03:00
gdkchan
e19f298185
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
Jules Blok
2d2cb7e17b
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2018-06-18 10:59:03 -03:00
gdkchan
43cfbf6c63
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2018-06-18 01:32:11 -03:00
Ac_K
c1094d68ef
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
c27161fa42
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
e2417351ec
delete mixed tabs & spaces & use void for methods
2018-06-15 17:54:18 +02:00
greggameplayer
8a0120ae88
add a new Method for OpenAudioOut & OpenAudioOutAuto
2018-06-15 17:41:07 +02:00
greggameplayer
41066802bc
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15 17:24:02 +02:00
Ac_K
31912b692d
Merge pull request #160 from greggameplayer/patch-7
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Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
be462841f1
change places of the args of GetAvailableLanguagesCodesMethod
2018-06-13 17:38:19 +02:00
gdkchan
72ae07e6f6
Partial GPU DMA support ( #158 )
2018-06-13 10:55:01 -03:00
greggameplayer
a616ebd5cd
correct whitespaces
2018-06-13 15:12:03 +02:00
greggameplayer
66a1dbe18e
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:08:11 +02:00
Ac_K
2fab4145e3
Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
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[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
da92121d00
Compliant with review.
2018-06-12 20:51:59 -04:00
Lordmau5
0ea30a6494
Remove comment
2018-06-13 01:29:39 +02:00
Lordmau5
440397710f
Merge branch 'master' into ICommonStateGetter
2018-06-13 01:28:49 +02:00
Starlet
f163fb0c0f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12 14:28:45 -04:00
Lordmau5
76c745f79d
Implement R16 texture format ( #147 )
2018-06-12 09:29:44 -03:00
DatBoiJay3
d1da6c2606
Neatness counts
2018-06-11 19:53:44 -07:00
DatBoiJay3
ae4406e70a
Fix input in SMO
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Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
106dcb2899
Merge branch 'master' into ICommonStateGetter
2018-06-11 06:03:37 +02:00
gdkchan
74ef146653
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00