ReinUsesLisp
c8bedf558c
Implementation of UBOs instead of uniform constant arrays ( #186 )
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
2018-06-26 02:10:54 -03:00
gdkchan
a7de328a4f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
b8786d0acc
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
gdkchan
f5f884f614
Minor shader fixes
2018-06-12 09:26:49 -03:00
gdkchan
5f4591a8ac
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
gdkchan
4f35cdbb70
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
gdkchan
3f51356006
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
gdkchan
822a71602c
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
556298930f
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
gdkchan
ab56c9b2af
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
0fcd0c3d86
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
gdkchan
f4bb7344b1
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
gdkchan
6d474a72c1
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2018-04-13 16:01:29 -03:00
gdkchan
933ccc72aa
[GPU] Do not use the f suffix on float contants on the shader glsl code
2018-04-13 15:53:16 -03:00
gdkchan
a0ed8de9c5
Bump glsl version to support layout qualifier
2018-04-13 15:36:12 -03:00
gdkchan
fab16f9aae
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
38ea4de41f
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00