gdkchan
fab16f9aae
Fix for current framebuffer issues ( #78 )
...
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
27bde6d56f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
gdkchan
38ea4de41f
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
LDj3SNuD
00da90996b
Add A1B5G5R5 texture format. ( #76 )
...
* Update GalTextureFormat.cs
* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
f8d5cf37d4
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
...
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
e60852509c
[WIP] Add support for events ( #60 )
...
* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
d79cab48ae
Improvements to audout ( #58 )
...
* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
7b58da6812
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-27 20:45:07 -03:00
emmauss
bf5ccf25b7
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00