gdkchan
e54e3367e0
Initial support for shader half float instructions ( #507 )
2019-01-31 09:43:24 -03:00
ReinUsesLisp
0fe6ee1410
Fixup SSY ( #424 )
2018-09-19 17:11:05 -03:00
ReinUsesLisp
e03bdb303b
Implement SSY/SYNC shader instructions ( #382 )
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* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
gdkchan
8bf6a11a3a
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
ReinUsesLisp
73fb06b034
Implement Geometry shaders ( #280 )
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
2018-07-19 02:33:27 -03:00
ReinUsesLisp
368aa43389
Implement some shader instructions ( #252 )
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* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
2018-07-17 16:50:00 -03:00
gdkchan
c6e873368c
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
5f4591a8ac
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
gdkchan
4f35cdbb70
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
gdkchan
822a71602c
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
ab56c9b2af
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
0fcd0c3d86
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
gdkchan
38ea4de41f
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00