gdkchan
e64ad4968e
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
gdkchan
45cf81c411
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
gdkchan
04f7a7955a
Initial support for double precision shader instructions. ( #963 )
...
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
c009bcc9e5
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
4b9867daae
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
gdk
c8398482ef
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
dd8a838a81
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
034ac4ed92
Fix shader FMUL32I instruction saturation
2020-01-09 02:13:00 +01:00
gdk
398ee33a16
Fix incorrect saturation on HADD2 and HMUL2 shader instructions
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00