gdkchan
9d789f99f9
Add intrinsics support ( #121 )
...
* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
gdkchan
ab56c9b2af
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
ae8bb487db
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
e0c0813b5c
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
emmauss
888c7ca763
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
f40338c3e1
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
emmauss
c58e867b0b
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
ce12f21b82
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
fab16f9aae
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
...
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
f985d7bd27
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
gdkchan
2b159a389b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
gdkchan
e60852509c
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
d79cab48ae
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
7064200261
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
emmauss
756ef2b4da
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
df60348bf5
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
cfcd93f727
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
gdkchan
3d798df714
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
Ac_K
9812c7db46
Implement many objects, improve logging. ( #42 )
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
2018-02-25 15:58:16 -03:00
gdkchan
4c3b282606
Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings
2018-02-24 18:47:08 -03:00
gdkchan
7796f1709e
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
a7912d0990
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
6cd4fd737f
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
gdkchan
af97037ba3
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
emmauss
bf5ccf25b7
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
gdkchan
9d21945ccf
Add FDIV (vector) instruction
2018-02-20 16:04:22 -03:00
gdkchan
ab6043ed6d
Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions
2018-02-20 14:39:03 -03:00
Ezekiel Bethel
5bed9bbf77
Lots of FS HLE fixes and implementation of missing functions/objects. ( #24 )
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* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize
* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.
* missing TODO
* hey, this is kinda bad
* Update IDirectory.cs
Fixed :)
* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.
* Item -> Index
* This should work.
* Update IDirectory.cs
Marshalling version
2018-02-20 08:03:04 -03:00
Kurt
18db15a27f
Misc language usage simplifications ( #26 )
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un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
Merry
affbbe6ab4
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
Merry
c66da3300a
Implement Zip1, Zip2 ( #25 )
2018-02-20 07:41:55 -03:00
gdkchan
80370b3204
Somewhat better scheduler I guess
2018-02-19 16:37:13 -03:00
gdkchan
f50667f0ee
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
gdkchan
74e0ac27ef
Minor cpu fixes
2018-02-18 16:01:21 -03:00
gdkchan
1e37e0b1f5
Add MLS (vector) instruction, fix mistake introduced on last commit
2018-02-18 02:13:42 -03:00
gdkchan
c06940b130
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
Ac_K
160ed83cda
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
d965ccc4ba
Add FCVTAS and FCVTAU instructions
2018-02-17 18:59:37 -03:00
gdkchan
0bcdbe852f
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
gdkchan
028a9f99ab
CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements
2018-02-17 18:06:11 -03:00
Ac_K
10bf1735a6
Update new informations in IAudioOut ( #19 )
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* Update new informations in IAudioOut
* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
Merry
d7a3f755f0
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Cristian Carlesso
82733d4fa7
Gracefully close the app on exit ( #12 )
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* Gracefully close the app on exit
* Application tear down
instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
gdkchan
c9a52df2af
Shouldn't have undone this
2018-02-15 01:35:44 -03:00
gdkchan
8e0785ca24
Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?)
2018-02-15 01:32:25 -03:00
Merry
d00e872888
AInstEmitAluHelper: Simplify EmitAddsVCheck ( #14 )
2018-02-14 19:01:36 -03:00
Merry
2b66026fa0
AInstEmitAluHelper: Simplify EmitSubsCCheck ( #15 )
2018-02-14 19:01:21 -03:00
gdkchan
c7ecba1651
Add SHRN instruction, and fix ADDV
2018-02-14 02:43:21 -03:00
gdkchan
2e71b0dcb2
Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
2018-02-13 23:43:08 -03:00