Thog
fd0ada6aaa
Implement TMML and TMML.B ( #1270 )
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* Implement TMML and TMML.B
This implement TMML and TMML.B instructions
* Fix TmmlB declaration alignment
* Address gdkchan's comments
* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan
a21f7a7dc2
Implement texture buffers ( #1152 )
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* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan
bd010a2288
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
45cf81c411
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
Chenj168
fb621010dd
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
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* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style.
2020-03-29 19:52:56 +11:00
Elise
0c169e7efd
Implement NOP and stub DEPBAR shader instructions ( #1041 )
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* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
2020-03-26 19:30:16 -03:00
gdkchan
d7863e9001
Implement VMNMX shader instruction ( #1032 )
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* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
2020-03-25 15:49:10 +01:00
gdkchan
8345f5f297
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
gdkchan
04f7a7955a
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
7bfde41ea4
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan
745814f94c
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
4b9867daae
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
gdk
4dc7e8eecd
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
gdk
d59bcf8f22
Add R2P shader instruction
2020-01-09 02:13:00 +01:00
gdk
c8398482ef
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
dd8a838a81
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
c9abf08686
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00