using Ryujinx.HLE.HOS.Services.Ldn.Types; using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types; using System; namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator { interface INetworkClient : IDisposable { bool NeedsRealId { get; } event EventHandler NetworkChange; void DisconnectNetwork(); void DisconnectAndStop(); NetworkError Connect(ConnectRequest request); NetworkError ConnectPrivate(ConnectPrivateRequest request); ResultCode Reject(DisconnectReason disconnectReason, uint nodeId); NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter); void SetGameVersion(byte[] versionString); void SetStationAcceptPolicy(AcceptPolicy acceptPolicy); void SetAdvertiseData(byte[] data); bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData); bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData); } }