MeloNX/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/StorageKind.cs
gdkchan 21c9ac6240
Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00

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C#

namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
enum StorageKind
{
None,
Input,
InputPerPatch,
Output,
OutputPerPatch,
ConstantBuffer,
StorageBuffer,
LocalMemory,
SharedMemory,
GlobalMemory,
// TODO: Remove those and store type as a field on the Operation class itself.
GlobalMemoryS8,
GlobalMemoryS16,
GlobalMemoryU8,
GlobalMemoryU16
}
static class StorageKindExtensions
{
public static bool IsInputOrOutput(this StorageKind storageKind)
{
return storageKind == StorageKind.Input ||
storageKind == StorageKind.InputPerPatch ||
storageKind == StorageKind.Output ||
storageKind == StorageKind.OutputPerPatch;
}
public static bool IsOutput(this StorageKind storageKind)
{
return storageKind == StorageKind.Output ||
storageKind == StorageKind.OutputPerPatch;
}
public static bool IsPerPatch(this StorageKind storageKind)
{
return storageKind == StorageKind.InputPerPatch ||
storageKind == StorageKind.OutputPerPatch;
}
}
}