MeloNX/Ryujinx.Input.SDL2
RhavoX 3011dc09ea Fix doubling of detected gamepads on program start (#3398)
* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
2022-06-20 19:01:55 +02:00
..
Ryujinx.Input.SDL2.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
SDL2Gamepad.cs Implement rotate stick 90 degrees clockwise (#3084) 2022-03-12 18:23:48 +01:00
SDL2GamepadDriver.cs Fix doubling of detected gamepads on program start (#3398) 2022-06-20 19:01:55 +02:00
SDL2Keyboard.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
SDLKeyboardDriver.cs input: Implement a SDL2 keyboard backend (#2277) 2021-05-21 01:16:34 +02:00