MeloNX/src/Ryujinx.Graphics.Gpu
2024-01-21 21:52:56 +00:00
..
Engine Port of texture memory pool PR 2024-01-12 17:56:48 +00:00
Image Temporary force to 4k 2024-01-21 21:52:56 +00:00
Memory 16k external flush workaround 2024-01-06 20:16:01 +00:00
Shader Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
Synchronization editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs bunch of stuff don't push this monstrosity anywhere 2023-12-31 19:11:24 +00:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00