MeloNX/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

166 lines
3.7 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
enum Instruction
{
Absolute = 1,
Add,
AtomicAdd,
AtomicAnd,
AtomicCompareAndSwap,
AtomicMinS32,
AtomicMinU32,
AtomicMaxS32,
AtomicMaxU32,
AtomicOr,
AtomicSwap,
AtomicXor,
Ballot,
Barrier,
BitCount,
BitfieldExtractS32,
BitfieldExtractU32,
BitfieldInsert,
BitfieldReverse,
BitwiseAnd,
BitwiseExclusiveOr,
BitwiseNot,
BitwiseOr,
Branch,
BranchIfFalse,
BranchIfTrue,
Call,
Ceiling,
Clamp,
ClampU32,
Comment,
CompareEqual,
CompareGreater,
CompareGreaterOrEqual,
CompareGreaterOrEqualU32,
CompareGreaterU32,
CompareLess,
CompareLessOrEqual,
CompareLessOrEqualU32,
CompareLessU32,
CompareNotEqual,
ConditionalSelect,
ConvertFP32ToFP64,
ConvertFP64ToFP32,
ConvertFP32ToS32,
ConvertFP32ToU32,
ConvertFP64ToS32,
ConvertFP64ToU32,
ConvertS32ToFP32,
ConvertS32ToFP64,
ConvertU32ToFP32,
ConvertU32ToFP64,
Copy,
Cosine,
Ddx,
Ddy,
Discard,
Divide,
EmitVertex,
EndPrimitive,
ExponentB2,
FSIBegin,
FSIEnd,
FindLSB,
FindMSBS32,
FindMSBU32,
Floor,
FusedMultiplyAdd,
GroupMemoryBarrier,
ImageLoad,
ImageStore,
ImageAtomic,
IsNan,
Load,
Lod,
LogarithmB2,
LogicalAnd,
LogicalExclusiveOr,
LogicalNot,
LogicalOr,
LoopBreak,
LoopContinue,
MarkLabel,
Maximum,
MaximumU32,
MemoryBarrier,
Minimum,
MinimumU32,
Modulo,
Multiply,
MultiplyHighS32,
MultiplyHighU32,
Negate,
PackDouble2x32,
PackHalf2x16,
ReciprocalSquareRoot,
Return,
Round,
ShiftLeft,
ShiftRightS32,
ShiftRightU32,
Shuffle,
ShuffleDown,
ShuffleUp,
ShuffleXor,
Sine,
SquareRoot,
Store,
Subtract,
SwizzleAdd,
TextureSample,
TextureSize,
Truncate,
UnpackDouble2x32,
UnpackHalf2x16,
VectorExtract,
VoteAll,
VoteAllEqual,
VoteAny,
Count,
FP32 = 1 << 16,
FP64 = 1 << 17,
Mask = 0xffff,
}
static class InstructionExtensions
{
public static bool IsAtomic(this Instruction inst)
{
switch (inst & Instruction.Mask)
{
case Instruction.AtomicAdd:
case Instruction.AtomicAnd:
case Instruction.AtomicCompareAndSwap:
case Instruction.AtomicMaxS32:
case Instruction.AtomicMaxU32:
case Instruction.AtomicMinS32:
case Instruction.AtomicMinU32:
case Instruction.AtomicOr:
case Instruction.AtomicSwap:
case Instruction.AtomicXor:
return true;
}
return false;
}
public static bool IsTextureQuery(this Instruction inst)
{
inst &= Instruction.Mask;
return inst == Instruction.Lod || inst == Instruction.TextureSize;
}
}
}