MeloNX/src/Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries
ealekseychik ac2444f908
Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

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Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00
..
ChangeBufferStride.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorBlitClearAlphaFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorBlitFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorBlitMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorBlitVertex.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorClearFFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorClearSIFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorClearUIFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorClearVertex.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorCopyShorteningCompute.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorCopyToNonMsCompute.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorCopyWideningCompute.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorDrawToMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ColorDrawToMsVertex.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ConvertD32S8ToD24S8.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ConvertIndexBuffer.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
ConvertIndirectData.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
DepthBlitFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
DepthBlitMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
DepthDrawToMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
DepthDrawToNonMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
StencilBlitFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
StencilBlitMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
StencilDrawToMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00
StencilDrawToNonMsFragment.spv Move ShaderBinaries into individual .spv files (#5280) 2023-07-11 14:41:18 -03:00