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![]() * Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute |
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.. | ||
AttributeMap.cs | ||
InstEmit.cs | ||
InstEmitAluHelper.cs | ||
InstEmitAttribute.cs | ||
InstEmitBarrier.cs | ||
InstEmitBitfield.cs | ||
InstEmitConditionCode.cs | ||
InstEmitConversion.cs | ||
InstEmitFloatArithmetic.cs | ||
InstEmitFloatComparison.cs | ||
InstEmitFloatMinMax.cs | ||
InstEmitFlowControl.cs | ||
InstEmitHelper.cs | ||
InstEmitIntegerArithmetic.cs | ||
InstEmitIntegerComparison.cs | ||
InstEmitIntegerLogical.cs | ||
InstEmitIntegerMinMax.cs | ||
InstEmitMemory.cs | ||
InstEmitMove.cs | ||
InstEmitMultifunction.cs | ||
InstEmitNop.cs | ||
InstEmitPredicate.cs | ||
InstEmitShift.cs | ||
InstEmitSurface.cs | ||
InstEmitter.cs | ||
InstEmitTexture.cs | ||
InstEmitVideoArithmetic.cs | ||
InstEmitVideoMinMax.cs | ||
InstEmitWarp.cs | ||
Lop3Expression.cs |