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![]() * Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex |
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.. | ||
HelperFunctions | ||
Instructions | ||
CodeGenContext.cs | ||
Declarations.cs | ||
DefaultNames.cs | ||
GlslGenerator.cs | ||
NumberFormatter.cs | ||
OperandManager.cs | ||
TypeConversion.cs |