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![]() This adds the guest GPU accessor to hashes computation. As this change all the hashes from the cache, I added some migration logic. This is required for #1755. |
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Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCodeHolder.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |