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![]() * Vi: Implement ConvertScalingMode For now, it seems Nintendo just map 1:1 between the two enums. * Resolve style nits * Vi: Correct mapping order |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Input | ||
Loaders | ||
Resource | ||
Utilities | ||
DeviceMemory.cs | ||
Homebrew.npdm | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs |