[Ryujinx] Address dotnet-format issues (#5395)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-02 00:25:07 +02:00 committed by GitHub
parent 02b5c7ea89
commit 0684b00b3c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
39 changed files with 1891 additions and 1830 deletions

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@ -21,14 +21,13 @@ using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Image = SixLabors.ImageSharp.Image;
using Key = Ryujinx.Input.Key;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Ui
{
using Image = SixLabors.ImageSharp.Image;
using Key = Input.Key;
using ScalingFilter = Graphics.GAL.ScalingFilter;
using Switch = HLE.Switch;
public abstract class RendererWidgetBase : DrawingArea
{
private const int SwitchPanelWidth = 1280;
@ -71,12 +70,12 @@ namespace Ryujinx.Ui
// Hide Cursor
const int CursorHideIdleTime = 5; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private static readonly Cursor _invisibleCursor = new(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private HideCursorMode _hideCursorMode;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
private GraphicsDebugLevel _glLogLevel;
private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface;
private readonly GraphicsDebugLevel _glLogLevel;
private string _gpuBackendName;
private string _gpuVendorName;
private bool _isMouseInClient;
@ -165,7 +164,7 @@ namespace Ryujinx.Ui
Window.Cursor = _invisibleCursor;
break;
default:
throw new ArgumentOutOfRangeException();
throw new ArgumentOutOfRangeException(nameof(state));
}
});
}
@ -379,12 +378,12 @@ namespace Ryujinx.Ui
{
lock (this)
{
var currentTime = DateTime.Now;
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
var currentTime = DateTime.Now;
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
_ => System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx"),
};
string path = System.IO.Path.Combine(directory, filename);
@ -415,7 +414,7 @@ namespace Ryujinx.Ui
image.SaveAsPng(path, new PngEncoder()
{
ColorType = PngColorType.Rgb
ColorType = PngColorType.Rgb,
});
image.Dispose();
@ -524,30 +523,30 @@ namespace Ryujinx.Ui
{
parent.Present();
var activeProcess = Device.Processes.ActiveApplication;
var activeProcess = Device.Processes.ActiveApplication;
string titleNameSection = string.IsNullOrWhiteSpace(activeProcess.Name) ? string.Empty : $" {activeProcess.Name}";
string titleNameSection = string.IsNullOrWhiteSpace(activeProcess.Name) ? string.Empty : $" {activeProcess.Name}";
string titleVersionSection = string.IsNullOrWhiteSpace(activeProcess.DisplayVersion) ? string.Empty : $" v{activeProcess.DisplayVersion}";
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
parent.Title = $"Ryujinx {Program.Version} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
});
Thread renderLoopThread = new Thread(Render)
Thread renderLoopThread = new(Render)
{
Name = "GUI.RenderLoop"
Name = "GUI.RenderLoop",
};
renderLoopThread.Start();
Thread nvStutterWorkaround = null;
Thread nvidiaStutterWorkaround = null;
if (Renderer is Graphics.OpenGL.OpenGLRenderer)
{
nvStutterWorkaround = new Thread(NVStutterWorkaround)
nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
{
Name = "GUI.NVStutterWorkaround"
Name = "GUI.NvidiaStutterWorkaround",
};
nvStutterWorkaround.Start();
nvidiaStutterWorkaround.Start();
}
MainLoop();
@ -556,7 +555,7 @@ namespace Ryujinx.Ui
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
nvStutterWorkaround?.Join();
nvidiaStutterWorkaround?.Join();
Exit();
}
@ -584,7 +583,7 @@ namespace Ryujinx.Ui
}
}
private void NVStutterWorkaround()
private void NvidiaStutterWorkaround()
{
while (_isActive)
{
@ -752,7 +751,7 @@ namespace Ryujinx.Ui
ResScaleUp = 1 << 5,
ResScaleDown = 1 << 6,
VolumeUp = 1 << 7,
VolumeDown = 1 << 8
VolumeDown = 1 << 8,
}
private KeyboardHotkeyState GetHotkeyState()
@ -807,4 +806,4 @@ namespace Ryujinx.Ui
return state;
}
}
}
}