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[Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA1822 warnings * Make dotnet format succeed in style mode * Address dotnet format CA2208 warnings properly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Second dotnet format pass * Update src/Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas and improve formatting * Fix formatting and naming issues * Rename nvStutterWorkaround to nvidiaStutterWorkaround * Use using declarations and extend resource lifetimes * Fix GTK issues * Add formatting for generated files * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
02b5c7ea89
commit
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39 changed files with 1891 additions and 1830 deletions
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@ -9,33 +9,32 @@ using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GUI = Gtk.Builder.ObjectAttribute;
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using GUI = Gtk.Builder.ObjectAttribute;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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namespace Ryujinx.Ui.Windows
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{
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public class TitleUpdateWindow : Window
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{
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private readonly MainWindow _parent;
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private readonly MainWindow _parent;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly string _titleId;
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private readonly string _updateJsonPath;
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private readonly string _titleId;
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private readonly string _updateJsonPath;
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private TitleUpdateMetadata _titleUpdateWindowData;
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private readonly Dictionary<RadioButton, string> _radioButtonToPathDictionary;
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private static readonly TitleUpdateMetadataJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly TitleUpdateMetadataJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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#pragma warning disable CS0649, IDE0044
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[GUI] Label _baseTitleInfoLabel;
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[GUI] Box _availableUpdatesBox;
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#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
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[GUI] Label _baseTitleInfoLabel;
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[GUI] Box _availableUpdatesBox;
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[GUI] RadioButton _noUpdateRadioButton;
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#pragma warning restore CS0649, IDE0044
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@ -47,26 +46,26 @@ namespace Ryujinx.Ui.Windows
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builder.Autoconnect(this);
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_titleId = titleId;
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_virtualFileSystem = virtualFileSystem;
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
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_titleId = titleId;
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_virtualFileSystem = virtualFileSystem;
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_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
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_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
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try
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{
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_updateJsonPath, SerializerContext.TitleUpdateMetadata);
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_updateJsonPath, _serializerContext.TitleUpdateMetadata);
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}
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catch
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{
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_titleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = new List<string>()
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Paths = new List<string>(),
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};
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}
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_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
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foreach (string path in _titleUpdateWindowData.Paths)
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{
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AddUpdate(path);
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@ -89,42 +88,41 @@ namespace Ryujinx.Ui.Windows
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{
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if (File.Exists(path))
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{
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using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
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using FileStream file = new(path, FileMode.Open, FileAccess.Read);
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PartitionFileSystem nsp = new(file.AsStorage());
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try
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{
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PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
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try
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if (controlNca != null && patchNca != null)
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{
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
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ApplicationControlProperty controlData = new();
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new ApplicationControlProperty();
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using var nacpFile = new UniqueRef<IFile>();
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using var nacpFile = new UniqueRef<IFile>();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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RadioButton radioButton = new($"Version {controlData.DisplayVersionString.ToString()} - {path}");
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radioButton.JoinGroup(_noUpdateRadioButton);
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RadioButton radioButton = new RadioButton($"Version {controlData.DisplayVersionString.ToString()} - {path}");
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radioButton.JoinGroup(_noUpdateRadioButton);
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_availableUpdatesBox.Add(radioButton);
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_radioButtonToPathDictionary.Add(radioButton, path);
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_availableUpdatesBox.Add(radioButton);
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_radioButtonToPathDictionary.Add(radioButton, path);
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radioButton.Show();
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radioButton.Active = true;
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}
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else
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{
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GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
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}
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radioButton.Show();
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radioButton.Active = true;
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}
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catch (Exception exception)
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else
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{
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GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
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GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
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}
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}
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catch (Exception exception)
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{
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GtkDialog.CreateErrorDialog($"{exception.Message}. Errored File: {path}");
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}
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}
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}
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@ -143,24 +141,23 @@ namespace Ryujinx.Ui.Windows
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private void AddButton_Clicked(object sender, EventArgs args)
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{
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using (FileChooserNative fileChooser = new FileChooserNative("Select update files", this, FileChooserAction.Open, "Add", "Cancel"))
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using FileChooserNative fileChooser = new("Select update files", this, FileChooserAction.Open, "Add", "Cancel");
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fileChooser.SelectMultiple = true;
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FileFilter filter = new()
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{
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fileChooser.SelectMultiple = true;
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Name = "Switch Game Updates",
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};
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filter.AddPattern("*.nsp");
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FileFilter filter = new FileFilter()
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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foreach (string path in fileChooser.Filenames)
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{
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Name = "Switch Game Updates"
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};
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filter.AddPattern("*.nsp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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foreach (string path in fileChooser.Filenames)
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{
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AddUpdate(path);
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}
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AddUpdate(path);
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}
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}
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}
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@ -193,7 +190,7 @@ namespace Ryujinx.Ui.Windows
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}
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}
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JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, SerializerContext.TitleUpdateMetadata);
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JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, _serializerContext.TitleUpdateMetadata);
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_parent.UpdateGameTable();
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@ -205,4 +202,4 @@ namespace Ryujinx.Ui.Windows
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Dispose();
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}
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}
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}
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}
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