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Overlays: fix delta calculation
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parent
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1 changed files with 11 additions and 8 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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{
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private readonly GpuContext _context;
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private readonly GpuContext _context;
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private readonly OverlayManager _overlayManager;
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private readonly OverlayManager _overlayManager;
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private DateTime _lastUpdateTime = DateTime.UtcNow;
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private DateTime? _lastUpdateTime = null;
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/// <summary>
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/// <summary>
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/// Texture presented on the window.
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/// Texture presented on the window.
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@ -271,13 +271,16 @@ namespace Ryujinx.Graphics.Gpu
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{
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{
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try
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try
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{
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{
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// Calculate delta time for lifespan updates
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DateTime currentTime = DateTime.UtcNow;
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DateTime currentTime = DateTime.UtcNow;
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float deltaTime = (float)(currentTime - _lastUpdateTime).TotalSeconds;
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if (_lastUpdateTime != null)
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_lastUpdateTime = currentTime;
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{
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// Calculate delta time for lifespan updates
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float deltaTime = (float)(currentTime - _lastUpdateTime.Value).TotalSeconds;
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_overlayManager.Update(deltaTime, new SKSize(texture.Info.Width, texture.Info.Height));
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}
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// Update overlay animations
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// Update overlay animations
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_overlayManager.Update(deltaTime, new SKSize(texture.Info.Width, texture.Info.Height));
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_lastUpdateTime = currentTime;
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// Get texture data from host texture
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// Get texture data from host texture
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using var pinnedData = texture.HostTexture.GetData();
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using var pinnedData = texture.HostTexture.GetData();
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