misc: Remove GAL/Configuration duplicate enums

This commit is contained in:
Evan Husted 2024-12-28 05:08:21 -06:00
parent 12b264af44
commit 09107b67ff
13 changed files with 19 additions and 48 deletions

View file

@ -289,19 +289,19 @@ namespace Ryujinx.Ava
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
{
_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
}
public void UpdateVSyncMode(object sender, ReactiveEventArgs<VSyncMode> e)
@ -526,7 +526,7 @@ namespace Ryujinx.Ava
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
_renderer?.Window?.SetAntiAliasing(e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
@ -1057,10 +1057,10 @@ namespace Ryujinx.Ava
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing);
_renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
Width = (int)RendererHost.Bounds.Width;
Height = (int)RendererHost.Bounds.Height;