Adds the ability to read and write to amiibo bin files (#348)

This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
This commit is contained in:
Jacobwasbeast 2024-12-19 22:36:46 -06:00 committed by GitHub
parent ff6628149d
commit 0adaa4cb96
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
29 changed files with 1855 additions and 916 deletions

View file

@ -29,12 +29,14 @@ using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.UI;
using Ryujinx.Input.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SkiaSharp;
using System;
using System.Collections.Generic;
@ -71,6 +73,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private string _gpuStatusText;
private string _shaderCountText;
private bool _isAmiiboRequested;
private bool _isAmiiboBinRequested;
private bool _showShaderCompilationHint;
private bool _isGameRunning;
private bool _isFullScreen;
@ -317,7 +320,16 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged();
}
}
public bool IsAmiiboBinRequested
{
get => _isAmiiboBinRequested && _isGameRunning;
set
{
_isAmiiboBinRequested = value;
OnPropertyChanged();
}
}
public bool ShowLoadProgress
{
get => _showLoadProgress;
@ -2060,6 +2072,32 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
}
public async Task OpenBinFile()
{
if (!IsAmiiboRequested)
return;
if (AppHost.Device.System.SearchingForAmiibo(out int deviceId))
{
var result = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.OpenFileDialogTitle],
AllowMultiple = false,
FileTypeFilter = new List<FilePickerFileType>
{
new(LocaleManager.Instance[LocaleKeys.AllSupportedFormats])
{
Patterns = new[] { "*.bin" },
}
}
});
if (result.Count > 0)
{
AppHost.Device.System.ScanAmiiboFromBin(result[0].Path.LocalPath);
}
}
}
public void ToggleFullscreen()
{

View file

@ -241,6 +241,13 @@
Icon="{ext:Icon mdi-cube-scan}"
InputGesture="Ctrl + A"
IsEnabled="{Binding IsAmiiboRequested}" />
<MenuItem
Name="ScanAmiiboMenuItemFromBin"
AttachedToVisualTree="ScanBinAmiiboMenuItem_AttachedToVisualTree"
Click="OpenBinFile"
Header="{ext:Locale MenuBarActionsScanAmiiboBin}"
Icon="{ext:Icon mdi-cube-scan}"
IsEnabled="{Binding IsAmiiboBinRequested}" />
<MenuItem
Command="{Binding TakeScreenshot}"
Header="{ext:Locale MenuBarFileToolsTakeScreenshot}"

View file

@ -13,6 +13,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
@ -151,6 +152,9 @@ namespace Ryujinx.Ava.UI.Views.Main
public async void OpenAmiiboWindow(object sender, RoutedEventArgs e)
=> await ViewModel.OpenAmiiboWindow();
public async void OpenBinFile(object sender, RoutedEventArgs e)
=> await ViewModel.OpenBinFile();
public async void OpenCheatManagerForCurrentApp(object sender, RoutedEventArgs e)
{
if (!ViewModel.IsGameRunning)
@ -173,6 +177,12 @@ namespace Ryujinx.Ava.UI.Views.Main
ViewModel.IsAmiiboRequested = ViewModel.AppHost.Device.System.SearchingForAmiibo(out _);
}
private void ScanBinAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
{
if (sender is MenuItem)
ViewModel.IsAmiiboBinRequested = ViewModel.IsAmiiboRequested && AmiiboBinReader.HasKeyRetailBinPath();
}
private async void InstallFileTypes_Click(object sender, RoutedEventArgs e)
{
ViewModel.AreMimeTypesRegistered = FileAssociationHelper.Install();