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Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model information from an Amiibo dump file (BIN format). Note that this functionality requires the presence of a key_retail.bin file. For the option to appear and function in the UI, ensure that the key_retail.bin file is located in the <RyujinxData>/system folder.
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29 changed files with 1855 additions and 916 deletions
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@ -29,12 +29,14 @@ using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
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using Ryujinx.HLE.UI;
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using Ryujinx.Input.HLE;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Silk.NET.Vulkan;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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@ -71,6 +73,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _gpuStatusText;
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private string _shaderCountText;
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private bool _isAmiiboRequested;
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private bool _isAmiiboBinRequested;
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private bool _showShaderCompilationHint;
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private bool _isGameRunning;
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private bool _isFullScreen;
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@ -317,7 +320,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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OnPropertyChanged();
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}
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}
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public bool IsAmiiboBinRequested
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{
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get => _isAmiiboBinRequested && _isGameRunning;
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set
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{
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_isAmiiboBinRequested = value;
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OnPropertyChanged();
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}
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}
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public bool ShowLoadProgress
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{
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get => _showLoadProgress;
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@ -2060,6 +2072,32 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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}
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public async Task OpenBinFile()
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{
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if (!IsAmiiboRequested)
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return;
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if (AppHost.Device.System.SearchingForAmiibo(out int deviceId))
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{
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var result = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
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{
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Title = LocaleManager.Instance[LocaleKeys.OpenFileDialogTitle],
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AllowMultiple = false,
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FileTypeFilter = new List<FilePickerFileType>
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{
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new(LocaleManager.Instance[LocaleKeys.AllSupportedFormats])
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{
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Patterns = new[] { "*.bin" },
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}
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}
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});
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if (result.Count > 0)
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{
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AppHost.Device.System.ScanAmiiboFromBin(result[0].Path.LocalPath);
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}
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}
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}
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public void ToggleFullscreen()
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{
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