mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-19 20:26:54 +02:00
misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
add bulk property change event method give each markup extension its own property name
This commit is contained in:
parent
f0aa7eedf6
commit
0ca4d6e921
10 changed files with 78 additions and 61 deletions
|
@ -133,7 +133,7 @@
|
|||
</Flyout>
|
||||
</Button.Flyout>
|
||||
</Button>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Name="DockedStatus"
|
||||
Margin="5,0,5,0"
|
||||
|
@ -143,7 +143,7 @@
|
|||
PointerReleased="DockedStatus_PointerReleased"
|
||||
Text="{Binding DockedStatusText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<SplitButton
|
||||
Name="AspectRatioStatus"
|
||||
Padding="5,0,5,0"
|
||||
|
@ -190,7 +190,7 @@
|
|||
</MenuFlyout>
|
||||
</SplitButton.Flyout>
|
||||
</SplitButton>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<ToggleSplitButton
|
||||
Name="VolumeStatus"
|
||||
Padding="5,0,5,0"
|
||||
|
@ -234,7 +234,7 @@
|
|||
</Flyout>
|
||||
</ToggleSplitButton.Flyout>
|
||||
</ToggleSplitButton>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
|
@ -242,7 +242,7 @@
|
|||
IsVisible="{Binding !ShowLoadProgress}"
|
||||
Text="{Binding GameStatusText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
|
@ -264,7 +264,7 @@
|
|||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding ShowShaderCompilationHint}"
|
||||
Text="{Binding ShaderCountText}" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
|
@ -272,7 +272,7 @@
|
|||
IsVisible="{Binding !ShowLoadProgress}"
|
||||
Text="{Binding BackendText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,0,0"
|
||||
HorizontalAlignment="Left"
|
||||
|
@ -287,7 +287,7 @@
|
|||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding ShowFirmwareStatus}"
|
||||
Orientation="Horizontal">
|
||||
<local:StatusBarSeparator IsVisible="{Binding IsGameRunning}" />
|
||||
<controls:MiniVerticalSeparator IsVisible="{Binding IsGameRunning}" />
|
||||
<TextBlock
|
||||
Name="FirmwareStatus"
|
||||
Margin="5, 0, 0, 0"
|
||||
|
|
|
@ -2,7 +2,6 @@ using Avalonia;
|
|||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Media;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
|
@ -63,27 +62,9 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
// Change the volume by 5% at a time
|
||||
float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
|
||||
|
||||
Window.ViewModel.Volume = newValue switch
|
||||
{
|
||||
< 0 => 0,
|
||||
> 1 => 1,
|
||||
_ => newValue,
|
||||
};
|
||||
Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1);
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public class StatusBarSeparator : Border
|
||||
{
|
||||
public StatusBarSeparator()
|
||||
{
|
||||
Width = 2;
|
||||
Height = 12;
|
||||
Margin = new Thickness();
|
||||
BorderBrush = Brushes.Gray;
|
||||
Background = Brushes.Gray;
|
||||
BorderThickness = new Thickness(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue