UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup

This commit is contained in:
Evan Husted 2025-02-15 20:45:27 -06:00
parent aa2178dbe5
commit 0d7d0e8092
6 changed files with 71 additions and 18 deletions

View file

@ -119,17 +119,23 @@
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<StackPanel Orientation="Horizontal" Spacing="5" ToolTip.Tip="{Binding DynamicRichPresenceDescription}">
<ui:SymbolIcon
Foreground="ForestGreen"
Symbol="Checkmark"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
TextWrapping="Wrap">
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<ui:SymbolIcon
Foreground="Red"
Symbol="Cancel"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"

View file

@ -1,6 +1,7 @@
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.PlayReport;
namespace Ryujinx.Ava.UI.ViewModels
{
@ -10,6 +11,11 @@ namespace Ryujinx.Ava.UI.ViewModels
public ApplicationDataViewModel(ApplicationData appData) => AppData = appData;
public string DynamicRichPresenceDescription =>
AppData.HasDynamicRichPresenceSupport
? AppData.RichPresenceSpec.Value.Description
: GameSpec.DefaultDescription;
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);