mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-24 21:37:11 +02:00
Improve texture tables (#457)
* Improve texture tables * More renaming and other tweaks * Minor tweaks
This commit is contained in:
parent
02a8e7fc93
commit
0e1e094b7a
20 changed files with 445 additions and 477 deletions
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@ -5,89 +5,61 @@ namespace Ryujinx.Graphics.Gal
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[Flags]
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public enum GalImageFormat
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{
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Snorm = 1 << 27,
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Unorm = 1 << 28,
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Sint = 1 << 29,
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Uint = 1 << 30,
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Sfloat = 1 << 31,
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Astc2DStart,
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Astc2D4x4,
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Astc2D5x4,
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Astc2D5x5,
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Astc2D6x5,
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Astc2D6x6,
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Astc2D8x5,
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Astc2D8x6,
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Astc2D8x8,
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Astc2D10x5,
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Astc2D10x6,
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Astc2D10x8,
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Astc2D10x10,
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Astc2D12x10,
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Astc2D12x12,
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Astc2DEnd,
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TypeMask = Snorm | Unorm | Sint | Uint | Sfloat,
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FormatMask = ~TypeMask,
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ASTC_BEGIN = ASTC_4x4,
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ASTC_4x4 = 1,
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ASTC_5x4,
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ASTC_5x5,
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ASTC_6x5,
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ASTC_6x6,
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ASTC_8x5,
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ASTC_8x6,
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ASTC_8x8,
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ASTC_10x5,
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ASTC_10x6,
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ASTC_10x8,
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ASTC_10x10,
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ASTC_12x10,
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ASTC_12x12,
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ASTC_END = ASTC_12x12,
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R4G4,
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R4G4B4A4,
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B4G4R4A4,
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A4B4G4R4,
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R5G6B5,
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B5G6R5,
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R5G5B5A1,
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B5G5R5A1,
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A1R5G5B5,
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RGBA4,
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RGB565,
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BGR5A1,
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RGB5A1,
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R8,
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R8G8,
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G8R8,
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R8G8B8,
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B8G8R8,
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R8G8B8A8,
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B8G8R8A8,
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A8B8G8R8,
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A8B8G8R8_SRGB,
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A2R10G10B10,
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A2B10G10R10,
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RG8,
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RGBA8,
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BGRA8,
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RGB10A2,
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R16,
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R16G16,
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R16G16B16,
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R16G16B16A16,
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RG16,
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RGBA16,
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R32,
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R32G32,
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R32G32B32,
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R32G32B32A32,
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R64,
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R64G64,
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R64G64B64,
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R64G64B64A64,
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B10G11R11,
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E5B9G9R9,
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RG32,
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RGBA32,
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R11G11B10,
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D16,
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X8_D24,
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D32,
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S8,
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D16_S8,
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D24_S8,
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D32_S8,
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BC1_RGB,
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BC1_RGBA,
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D24S8,
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D32S8,
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BC1,
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BC2,
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BC3,
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BC4,
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BC5,
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BC6H_SF16,
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BC6H_UF16,
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BC7,
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ETC2_R8G8B8,
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ETC2_R8G8B8A1,
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ETC2_R8G8B8A8,
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EAC_R11,
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EAC_R11G11,
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BptcSfloat,
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BptcUfloat,
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BptcUnorm,
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Snorm = 1 << 26,
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Unorm = 1 << 27,
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Sint = 1 << 28,
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Uint = 1 << 39,
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Float = 1 << 30,
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Srgb = 1 << 31,
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TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
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FormatMask = ~TypeMask
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}
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}
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@ -1,9 +1,28 @@
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namespace Ryujinx.Graphics.Gal
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{
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public struct ColorMaskRgba
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{
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private static readonly ColorMaskRgba _Default = new ColorMaskRgba()
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{
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Red = true,
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Green = true,
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Blue = true,
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Alpha = true
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};
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public static ColorMaskRgba Default => _Default;
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public bool Red;
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public bool Green;
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public bool Blue;
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public bool Alpha;
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}
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public class GalPipelineState
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{
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public const int Stages = 5;
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public const int Stages = 5;
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public const int ConstBuffersPerStage = 18;
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public const int RenderTargetsCount = 8;
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public long[][] ConstBufferKeys;
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@ -53,10 +72,8 @@
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public GalBlendFactor BlendFuncSrcAlpha;
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public GalBlendFactor BlendFuncDstAlpha;
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public bool ColorMaskR;
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public bool ColorMaskG;
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public bool ColorMaskB;
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public bool ColorMaskA;
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public ColorMaskRgba ColorMask;
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public ColorMaskRgba[] ColorMasks;
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public bool PrimitiveRestartEnabled;
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public uint PrimitiveRestartIndex;
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@ -69,6 +86,8 @@
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{
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ConstBufferKeys[Stage] = new long[ConstBuffersPerStage];
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}
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ColorMasks = new ColorMaskRgba[RenderTargetsCount];
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}
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}
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}
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@ -2,45 +2,45 @@ namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureFormat
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{
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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R32G32 = 0x4,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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R16G16 = 0xc,
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R32 = 0xf,
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BC6H_SF16 = 0x10,
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BC6H_UF16 = 0x11,
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A4B4G4R4 = 0x12,
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A1B5G5R5 = 0x14,
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B5G6R5 = 0x15,
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BC7U = 0x17,
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G8R8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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BF10GF11RF11 = 0x21,
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BC1 = 0x24,
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BC2 = 0x25,
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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ZF32_X24S8 = 0x30,
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Z16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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Astc2D8x8 = 0x44,
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Astc2D10x10 = 0x45,
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Astc2D12x12 = 0x46,
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Astc2D5x4 = 0x50,
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Astc2D6x5 = 0x51,
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Astc2D8x6 = 0x52,
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Astc2D10x8 = 0x53,
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Astc2D12x10 = 0x54,
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Astc2D8x5 = 0x55,
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Astc2D10x5 = 0x56,
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Astc2D10x6 = 0x57
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RGBA32 = 0x1,
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RGBA16 = 0x3,
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RG32 = 0x4,
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RGBA8 = 0x8,
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RGB10A2 = 0x9,
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RG16 = 0xc,
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R32 = 0xf,
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BptcSfloat = 0x10,
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BptcUfloat = 0x11,
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RGBA4 = 0x12,
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RGB5A1 = 0x14,
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RGB565 = 0x15,
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BptcUnorm = 0x17,
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RG8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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R11G11B10F = 0x21,
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BC1 = 0x24,
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BC2 = 0x25,
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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D24S8 = 0x29,
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D32F = 0x2f,
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D32FX24S8 = 0x30,
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D16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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Astc2D8x8 = 0x44,
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Astc2D10x10 = 0x45,
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Astc2D12x12 = 0x46,
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Astc2D5x4 = 0x50,
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Astc2D6x5 = 0x51,
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Astc2D8x6 = 0x52,
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Astc2D10x8 = 0x53,
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Astc2D12x10 = 0x54,
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Astc2D8x5 = 0x55,
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Astc2D10x5 = 0x56,
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Astc2D10x6 = 0x57
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}
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}
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@ -2,15 +2,15 @@
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{
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public enum GalZetaFormat
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{
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Z32Float = 0x0a,
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Z16Unorm = 0x13,
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S8Z24Unorm = 0x14,
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Z24X8Unorm = 0x15,
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Z24S8Unorm = 0x16,
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Z24C8Unorm = 0x18,
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Z32S8X24Float = 0x19,
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Z24X8S8C8X16Unorm = 0x1d,
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Z32X8C8X16Float = 0x1e,
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Z32S8C8X16Float = 0x1f
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D32Float = 0x0a,
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D16Unorm = 0x13,
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S8D24Unorm = 0x14,
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D24X8Unorm = 0x15,
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D24S8Unorm = 0x16,
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D24C8Unorm = 0x18,
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D32S8X24Float = 0x19,
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D24X8S8C8X16Unorm = 0x1d,
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D32X8C8X16Float = 0x1e,
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D32S8C8X16Float = 0x1f
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}
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}
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@ -3,5 +3,8 @@
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public interface IGalPipeline
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{
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void Bind(GalPipelineState State);
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void ResetDepthMask();
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void ResetColorMask(int Index);
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}
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}
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@ -10,7 +10,10 @@ namespace Ryujinx.Graphics.Gal
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void ClearBuffers(
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GalClearBufferFlags Flags,
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int Attachment,
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float Red, float Green, float Blue, float Alpha,
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float Red,
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float Green,
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float Blue,
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float Alpha,
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float Depth,
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int Stencil);
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@ -127,55 +127,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
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case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
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case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.B8G8R8A8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
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case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
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case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
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case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
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case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
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case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
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case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
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case GalImageFormat.G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
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case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
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case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
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case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
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case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
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case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
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case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
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case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
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case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
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case GalImageFormat.RGBA32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.RGBA32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.RGBA32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
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case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
|
||||
case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
|
||||
case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
|
||||
case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
|
||||
case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
|
||||
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
|
||||
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
|
||||
case GalImageFormat.RGB5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
|
||||
case GalImageFormat.RGB565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
|
||||
case GalImageFormat.RG16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
|
||||
case GalImageFormat.RG16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
|
||||
case GalImageFormat.RG16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
|
||||
case GalImageFormat.RG16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.RG16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
|
||||
case GalImageFormat.RG8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
|
||||
case GalImageFormat.RG8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
|
||||
case GalImageFormat.RG8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.RG8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
|
||||
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short);
|
||||
case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
|
||||
case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
|
||||
|
||||
case GalImageFormat.D24_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||
case GalImageFormat.D32_S8 | GalImageFormat.Sfloat: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||
case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
|
||||
|
@ -185,16 +184,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
|
||||
case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||
case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||
case GalImageFormat.BptcUnorm | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||
case GalImageFormat.BptcUnorm | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaBptcUnorm;
|
||||
case GalImageFormat.BC1 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC1 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt1Ext;
|
||||
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC2 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt3Ext;
|
||||
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC3 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt5Ext;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
|
||||
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
|
||||
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
|
||||
|
|
|
@ -129,9 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
BlendFuncSrcAlpha = GalBlendFactor.One,
|
||||
BlendFuncDstAlpha = GalBlendFactor.Zero,
|
||||
|
||||
ColorMask = ColorMaskRgba.Default,
|
||||
|
||||
PrimitiveRestartEnabled = false,
|
||||
PrimitiveRestartIndex = 0
|
||||
};
|
||||
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
Old.ColorMasks[Index] = ColorMaskRgba.Default;
|
||||
}
|
||||
}
|
||||
|
||||
public void Bind(GalPipelineState New)
|
||||
|
@ -177,8 +184,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
|
||||
{
|
||||
Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
|
||||
|
||||
GL.DepthMask(New.DepthWriteEnabled);
|
||||
}
|
||||
|
||||
|
@ -303,16 +308,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
if (New.ColorMaskR != Old.ColorMaskR ||
|
||||
New.ColorMaskG != Old.ColorMaskG ||
|
||||
New.ColorMaskB != Old.ColorMaskB ||
|
||||
New.ColorMaskA != Old.ColorMaskA)
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
GL.ColorMask(
|
||||
New.ColorMaskR,
|
||||
New.ColorMaskG,
|
||||
New.ColorMaskB,
|
||||
New.ColorMaskA);
|
||||
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
|
||||
{
|
||||
GL.ColorMask(
|
||||
Index,
|
||||
New.ColorMasks[Index].Red,
|
||||
New.ColorMasks[Index].Green,
|
||||
New.ColorMasks[Index].Blue,
|
||||
New.ColorMasks[Index].Alpha);
|
||||
}
|
||||
}
|
||||
|
||||
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
|
||||
|
@ -613,5 +619,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.Disable(Cap);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetDepthMask()
|
||||
{
|
||||
Old.DepthWriteEnabled = true;
|
||||
}
|
||||
|
||||
public void ResetColorMask(int Index)
|
||||
{
|
||||
Old.ColorMasks[Index] = ColorMaskRgba.Default;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,8 +5,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
class OGLRasterizer : IGalRasterizer
|
||||
{
|
||||
public bool DepthWriteEnabled { set; private get; }
|
||||
|
||||
private int[] VertexBuffers;
|
||||
|
||||
private OGLCachedResource<int> VboCache;
|
||||
|
@ -30,8 +28,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
|
||||
|
||||
IndexBuffer = new IbInfo();
|
||||
|
||||
DepthWriteEnabled = true;
|
||||
}
|
||||
|
||||
public void LockCaches()
|
||||
|
@ -49,17 +45,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
public void ClearBuffers(
|
||||
GalClearBufferFlags Flags,
|
||||
int Attachment,
|
||||
float Red, float Green, float Blue, float Alpha,
|
||||
float Red,
|
||||
float Green,
|
||||
float Blue,
|
||||
float Alpha,
|
||||
float Depth,
|
||||
int Stencil)
|
||||
{
|
||||
//OpenGL needs glDepthMask to be enabled to clear it
|
||||
if (!DepthWriteEnabled)
|
||||
{
|
||||
GL.DepthMask(true);
|
||||
}
|
||||
|
||||
GL.ColorMask(
|
||||
Attachment,
|
||||
Flags.HasFlag(GalClearBufferFlags.ColorRed),
|
||||
Flags.HasFlag(GalClearBufferFlags.ColorGreen),
|
||||
Flags.HasFlag(GalClearBufferFlags.ColorBlue),
|
||||
|
@ -67,6 +61,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha });
|
||||
|
||||
GL.ColorMask(Attachment, true, true, true, true);
|
||||
GL.DepthMask(true);
|
||||
|
||||
if (Flags.HasFlag(GalClearBufferFlags.Depth))
|
||||
{
|
||||
GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth);
|
||||
|
@ -76,13 +73,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil);
|
||||
}
|
||||
|
||||
GL.ColorMask(true, true, true, true);
|
||||
|
||||
if (!DepthWriteEnabled)
|
||||
{
|
||||
GL.DepthMask(false);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsVboCached(long Key, long DataSize)
|
||||
|
|
|
@ -59,9 +59,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
private const int NativeWidth = 1280;
|
||||
private const int NativeHeight = 720;
|
||||
|
||||
private const int RenderTargetsCount = 8;
|
||||
|
||||
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
|
||||
|
||||
private OGLTexture Texture;
|
||||
|
||||
|
@ -115,15 +113,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
|
||||
{
|
||||
if (Attachments.Colors[Attachment] == OldAttachments.Colors[Attachment])
|
||||
long Key = Attachments.Colors[Attachment];
|
||||
|
||||
if (Key == OldAttachments.Colors[Attachment])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int Handle = 0;
|
||||
|
||||
if (Attachments.Colors[Attachment] != 0 &&
|
||||
Texture.TryGetImageHandler(Attachments.Colors[Attachment], out CachedImage))
|
||||
if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage))
|
||||
{
|
||||
Handle = CachedImage.Handle;
|
||||
}
|
||||
|
@ -178,7 +177,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (OGLExtension.ViewportArray)
|
||||
{
|
||||
GL.ViewportArray(0, 8, Viewports);
|
||||
GL.ViewportArray(0, RenderTargetsCount, Viewports);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -55,16 +55,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GlslDecompiler Decompiler = new GlslDecompiler();
|
||||
|
||||
int ShaderDumpIndex = ShaderDumper.DumpIndex;
|
||||
|
||||
if (IsDualVp)
|
||||
{
|
||||
ShaderDumper.Dump(Memory, Position, Type, "a");
|
||||
ShaderDumper.Dump(Memory, PositionB, Type, "b");
|
||||
|
||||
Program = Decompiler.Decompile(
|
||||
Memory,
|
||||
Position,
|
||||
PositionB,
|
||||
Type);
|
||||
Program = Decompiler.Decompile(Memory, Position, PositionB, Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -73,11 +71,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Program = Decompiler.Decompile(Memory, Position, Type);
|
||||
}
|
||||
|
||||
return new OGLShaderStage(
|
||||
Type,
|
||||
Program.Code,
|
||||
Program.Uniforms,
|
||||
Program.Textures);
|
||||
string Code = Program.Code;
|
||||
|
||||
if (ShaderDumper.IsDumpEnabled())
|
||||
{
|
||||
Code = "//Shader " + ShaderDumpIndex + Environment.NewLine + Code;
|
||||
}
|
||||
|
||||
return new OGLShaderStage(Type, Code, Program.Uniforms, Program.Textures);
|
||||
}
|
||||
|
||||
public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key)
|
||||
|
|
|
@ -39,41 +39,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
|
||||
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
|
||||
if (ImageUtils.IsCompressed(Image.Format))
|
||||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
GL.CompressedTexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Size,
|
||||
IntPtr.Zero);
|
||||
throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
|
||||
}
|
||||
else
|
||||
{
|
||||
(PixelInternalFormat InternalFmt,
|
||||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
}
|
||||
(PixelInternalFormat InternalFmt,
|
||||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
}
|
||||
|
||||
public void Create(long Key, byte[] Data, GalImage Image)
|
||||
|
@ -87,11 +71,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
|
||||
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format))
|
||||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
|
@ -108,7 +88,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
else
|
||||
{
|
||||
//TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
if (IsASTC)
|
||||
if (IsAstc(Image.Format))
|
||||
{
|
||||
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
|
||||
|
@ -120,17 +100,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Image.Width,
|
||||
Image.Height, 1);
|
||||
|
||||
Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
|
||||
}
|
||||
else if (TypeLess == GalImageFormat.G8R8)
|
||||
{
|
||||
Data = ImageConverter.G8R8ToR8G8(
|
||||
Data,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
1);
|
||||
|
||||
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
|
||||
Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
|
||||
}
|
||||
|
||||
(PixelInternalFormat InternalFmt,
|
||||
|
@ -150,6 +120,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
private static bool IsAstc(GalImageFormat Format)
|
||||
{
|
||||
Format &= GalImageFormat.FormatMask;
|
||||
|
||||
return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd;
|
||||
}
|
||||
|
||||
public bool TryGetImage(long Key, out GalImage Image)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
|
||||
|
||||
Current.Branch = Enqueue(Target, Current);
|
||||
Enqueue(Target, Current);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
DbgOpCode += (Decode?.Method.Name ?? "???");
|
||||
|
||||
if (Decode == ShaderDecode.Bra)
|
||||
if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy)
|
||||
{
|
||||
int Offset = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
|
||||
|
|
|
@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal
|
|||
{
|
||||
private static string RuntimeDir;
|
||||
|
||||
private static int DumpIndex = 1;
|
||||
public static int DumpIndex { get; private set; } = 1;
|
||||
|
||||
public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath))
|
||||
if (!IsDumpEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -25,9 +25,10 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
using (FileStream FullFile = File.Create(FullPath))
|
||||
using (FileStream CodeFile = File.Create(CodePath))
|
||||
using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
|
||||
using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
|
||||
{
|
||||
BinaryWriter FullWriter = new BinaryWriter(FullFile);
|
||||
BinaryWriter CodeWriter = new BinaryWriter(CodeFile);
|
||||
|
||||
for (long i = 0; i < 0x50; i += 4)
|
||||
{
|
||||
FullWriter.Write(Memory.ReadInt32(Position + i));
|
||||
|
@ -69,6 +70,11 @@ namespace Ryujinx.Graphics.Gal
|
|||
}
|
||||
}
|
||||
|
||||
public static bool IsDumpEnabled()
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath);
|
||||
}
|
||||
|
||||
private static string FullDir()
|
||||
{
|
||||
return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue