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Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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b0e410a828
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117e32a6ff
21 changed files with 311 additions and 54 deletions
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@ -99,6 +99,8 @@ namespace Ryujinx.Ui
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[GUI] MenuItem _loadApplicationFolder;
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[GUI] MenuItem _appletMenu;
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[GUI] MenuItem _actionMenu;
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[GUI] MenuItem _pauseEmulation;
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[GUI] MenuItem _resumeEmulation;
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[GUI] MenuItem _stopEmulation;
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[GUI] MenuItem _simulateWakeUpMessage;
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[GUI] MenuItem _scanAmiibo;
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@ -211,6 +213,7 @@ namespace Ryujinx.Ui
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}
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_actionMenu.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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@ -1281,9 +1284,38 @@ namespace Ryujinx.Ui
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UpdateGameMetadata(_emulationContext.Application.TitleIdText);
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}
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_pauseEmulation.Visible = true;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Visible = false;
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RendererWidget?.Exit();
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}
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = false;
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_resumeEmulation.Visible = true;
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_emulationContext.System.TogglePauseEmulation(true);
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}
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private void ResumeEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = true;
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_resumeEmulation.Visible = false;
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_emulationContext.System.TogglePauseEmulation(false);
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}
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public void ActivatePauseMenu()
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{
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_pauseEmulation.Sensitive = true;
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}
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public void TogglePause()
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{
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_pauseEmulation.Visible ^= true;
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_resumeEmulation.Visible ^= true;
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
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}
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private void Installer_File_Pressed(object o, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
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@ -294,15 +294,35 @@
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<child>
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<object class="GtkMenuItem" id="_stopEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
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<property name="label" translatable="yes">Stop Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<object class="GtkMenuItem" id="_pauseEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Pause emulation</property>
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<property name="label" translatable="yes">Pause Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_resumeEmulation">
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<property name="visible">False</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resume emulation</property>
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<property name="label" translatable="yes">Resume Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_stopEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
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<property name="label" translatable="yes">Stop Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkSeparatorMenuItem">
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<property name="visible">True</property>
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@ -389,6 +389,8 @@ namespace Ryujinx.Ui
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Device.Gpu.InitializeShaderCache();
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Translator.IsReadyForTranslation.Set();
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(Toplevel as MainWindow)?.ActivatePauseMenu();
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while (_isActive)
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{
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if (_isStopped)
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@ -590,6 +592,12 @@ namespace Ryujinx.Ui
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(Toplevel as MainWindow).ToggleExtraWidgets(true);
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
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{
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(Toplevel as MainWindow)?.TogglePause();
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}
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_prevHotkeyState = currentHotkeyState;
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}
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@ -618,7 +626,8 @@ namespace Ryujinx.Ui
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None = 0,
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ToggleVSync = 1 << 0,
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Screenshot = 1 << 1,
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ShowUi = 1 << 2
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ShowUi = 1 << 2,
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Pause = 1 << 3
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}
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private KeyboardHotkeyState GetHotkeyState()
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@ -640,6 +649,11 @@ namespace Ryujinx.Ui
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state |= KeyboardHotkeyState.ShowUi;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
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{
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state |= KeyboardHotkeyState.Pause;
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}
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return state;
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}
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}
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