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Implement support for masked stencil clears on Vulkan (#5589)
* Implement support for masked stencil clears on Vulkan * PR feedback
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7 changed files with 131 additions and 38 deletions
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#version 450 core
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layout (location = 0) in vec4 clear_colour;
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void main()
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{
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gl_FragDepth = clear_colour.x;
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}
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