misc: chore: Use explicit types in Texture & Vic

This commit is contained in:
Evan Husted 2025-01-25 14:08:35 -06:00
parent f2aa6b3a5b
commit 1712d69dcd
2 changed files with 3 additions and 2 deletions

View file

@ -67,7 +67,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
int w = Math.Min(4, width - x);
int h = Math.Min(4, height - y);
var dataUint = MemoryMarshal.Cast<byte, uint>(data);
ReadOnlySpan<uint> dataUint = MemoryMarshal.Cast<byte, uint>(data);
int baseOffset = y * width + x;