misc: give various threads dedicated names

Move all title ID lists into a TitleIDs class in Ryujinx.Common, with helpers.
Unify & simplify Auto graphics backend selection logic
This commit is contained in:
Evan Husted 2024-12-26 00:29:00 -06:00
parent 2bf48f57d2
commit 17233d30da
8 changed files with 212 additions and 209 deletions

View file

@ -1,6 +1,7 @@
using Avalonia;
using Avalonia.Controls;
using Gommon;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
@ -31,20 +32,6 @@ namespace Ryujinx.Ava.UI.Renderer
Initialize();
}
public static readonly string[] KnownGreatMetalTitles =
[
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy
];
public GraphicsBackend Backend =>
EmbeddedWindow switch
{
@ -58,16 +45,8 @@ namespace Ryujinx.Ava.UI.Renderer
{
InitializeComponent();
switch (ConfigurationState.Instance.Graphics.GraphicsBackend.Value)
switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
{
case GraphicsBackend.Auto:
EmbeddedWindow =
OperatingSystem.IsMacOS() &&
RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
? new EmbeddedWindowMetal()
: new EmbeddedWindowVulkan();
break;
case GraphicsBackend.OpenGl:
EmbeddedWindow = new EmbeddedWindowOpenGL();
break;