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Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
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f77bebac80
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18 changed files with 452 additions and 156 deletions
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@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
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var strideChangeResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
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_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
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{
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@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
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var colorCopyResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
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_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
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{
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@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Vulkan
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var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
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_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
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{
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@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
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var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
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_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
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{
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@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan
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var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
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.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
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_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
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