mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-03 12:26:26 +02:00
misc: chore: Use explicit types in GPU, Device, and Host1x projects
This commit is contained in:
parent
5099548856
commit
1ae349efb1
55 changed files with 350 additions and 339 deletions
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Shader;
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using System;
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@ -90,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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/// <param name="argument">Method call argument</param>
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private void SendSignalingPcasB(int argument)
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{
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var memoryManager = _channel.MemoryManager;
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MemoryManager memoryManager = _channel.MemoryManager;
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// Since we're going to change the state, make sure any pending instanced draws are done.
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_3dEngine.PerformDeferredDraws();
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@ -100,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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uint qmdAddress = _state.State.SendPcasA;
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var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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ComputeQmd qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
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@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
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{
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var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
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SetMmeShadowRamControlMode shadowRamControl = _state.State.SetMmeShadowRamControlMode;
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if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
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{
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_state.WriteWithRedundancyCheck(offset, value, out changed);
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@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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/// <param name="argument">The LaunchDma call argument</param>
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private void DmaCopy(int argument)
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{
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var memoryManager = _channel.MemoryManager;
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MemoryManager memoryManager = _channel.MemoryManager;
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CopyFlags copyFlags = (CopyFlags)argument;
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@ -225,8 +225,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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int srcBpp = remap ? srcComponents * componentSize : 1;
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int dstBpp = remap ? dstComponents * componentSize : 1;
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var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
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var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
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DmaTexture dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
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DmaTexture src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
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int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
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@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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int srcStride = (int)_state.State.PitchIn;
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int dstStride = (int)_state.State.PitchOut;
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var srcCalculator = new OffsetCalculator(
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OffsetCalculator srcCalculator = new OffsetCalculator(
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src.Width,
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src.Height,
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srcStride,
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@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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src.MemoryLayout.UnpackGobBlocksInZ(),
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srcBpp);
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var dstCalculator = new OffsetCalculator(
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OffsetCalculator dstCalculator = new OffsetCalculator(
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dst.Width,
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dst.Height,
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dstStride,
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@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (completeSource && completeDest && !srcLinear && isIdentityRemap)
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{
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var source = memoryManager.Physical.TextureCache.FindTexture(
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Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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srcGpuVa,
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srcBpp,
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@ -309,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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source.SynchronizeMemory();
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var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
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Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
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memoryManager,
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source.Info.FormatInfo,
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dstGpuVa,
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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dstGpuVa,
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dstBpp,
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@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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int availableCount = commandBuffer.Length - offset;
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int consumeCount = Math.Min(_state.MethodCount, availableCount);
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var data = commandBuffer.Slice(offset, consumeCount);
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ReadOnlySpan<int> data = commandBuffer.Slice(offset, consumeCount);
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if (_state.SubChannel == 0)
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{
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@ -1,6 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Collections.Generic;
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@ -168,9 +169,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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/// </summary>
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private void FinishTransfer()
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{
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var memoryManager = _channel.MemoryManager;
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MemoryManager memoryManager = _channel.MemoryManager;
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var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
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Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
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if (_isLinear && _lineCount == 1)
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{
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@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
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if (!_isLinear)
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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_dstGpuVa,
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1,
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@ -199,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
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{
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target.SynchronizeMemory();
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var dataCopy = MemoryOwner<byte>.RentCopy(data);
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MemoryOwner<byte> dataCopy = MemoryOwner<byte>.RentCopy(data);
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target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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@ -207,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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}
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}
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var dstCalculator = new OffsetCalculator(
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OffsetCalculator dstCalculator = new OffsetCalculator(
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_dstWidth,
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_dstHeight,
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_dstStride,
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@ -285,12 +285,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <param name="arg0">First argument of the call</param>
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private void DrawArraysInstanced(IDeviceState state, int arg0)
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{
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var topology = (PrimitiveTopology)arg0;
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PrimitiveTopology topology = (PrimitiveTopology)arg0;
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var count = FetchParam();
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var instanceCount = FetchParam();
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var firstVertex = FetchParam();
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var firstInstance = FetchParam();
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FifoWord count = FetchParam();
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FifoWord instanceCount = FetchParam();
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FifoWord firstVertex = FetchParam();
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FifoWord firstInstance = FetchParam();
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if (ShouldSkipDraw(state, instanceCount.Word))
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{
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@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <param name="arg0">First argument of the call</param>
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private void DrawElements(IDeviceState state, int arg0)
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{
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var topology = (PrimitiveTopology)arg0;
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PrimitiveTopology topology = (PrimitiveTopology)arg0;
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var indexAddressHigh = FetchParam();
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var indexAddressLow = FetchParam();
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var indexType = FetchParam();
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var firstIndex = 0;
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var indexCount = FetchParam();
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FifoWord indexAddressHigh = FetchParam();
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FifoWord indexAddressLow = FetchParam();
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FifoWord indexType = FetchParam();
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int firstIndex = 0;
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FifoWord indexCount = FetchParam();
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_processor.ThreedClass.UpdateIndexBuffer(
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(uint)indexAddressHigh.Word,
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@ -344,13 +344,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <param name="arg0">First argument of the call</param>
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private void DrawElementsInstanced(IDeviceState state, int arg0)
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{
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var topology = (PrimitiveTopology)arg0;
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PrimitiveTopology topology = (PrimitiveTopology)arg0;
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var count = FetchParam();
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var instanceCount = FetchParam();
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var firstIndex = FetchParam();
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var firstVertex = FetchParam();
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var firstInstance = FetchParam();
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FifoWord count = FetchParam();
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FifoWord instanceCount = FetchParam();
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FifoWord firstIndex = FetchParam();
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FifoWord firstVertex = FetchParam();
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FifoWord firstInstance = FetchParam();
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if (ShouldSkipDraw(state, instanceCount.Word))
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{
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@ -374,17 +374,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <param name="arg0">First argument of the call</param>
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private void DrawElementsIndirect(IDeviceState state, int arg0)
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{
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var topology = (PrimitiveTopology)arg0;
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PrimitiveTopology topology = (PrimitiveTopology)arg0;
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var count = FetchParam();
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var instanceCount = FetchParam();
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var firstIndex = FetchParam();
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var firstVertex = FetchParam();
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var firstInstance = FetchParam();
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FifoWord count = FetchParam();
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FifoWord instanceCount = FetchParam();
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FifoWord firstIndex = FetchParam();
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FifoWord firstVertex = FetchParam();
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FifoWord firstInstance = FetchParam();
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ulong indirectBufferGpuVa = count.GpuVa;
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var bufferCache = _processor.MemoryManager.Physical.BufferCache;
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BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
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bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
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@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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int startDraw = arg0;
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int endDraw = arg1;
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var topology = (PrimitiveTopology)arg2;
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PrimitiveTopology topology = (PrimitiveTopology)arg2;
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int paddingWords = arg3;
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int stride = paddingWords * 4 + 0x14;
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@ -468,12 +468,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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for (int i = 0; i < maxDrawCount; i++)
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{
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var count = FetchParam();
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FifoWord count = FetchParam();
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#pragma warning disable IDE0059 // Remove unnecessary value assignment
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var instanceCount = FetchParam();
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var firstIndex = FetchParam();
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var firstVertex = FetchParam();
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var firstInstance = FetchParam();
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FifoWord instanceCount = FetchParam();
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FifoWord firstIndex = FetchParam();
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FifoWord firstVertex = FetchParam();
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FifoWord firstInstance = FetchParam();
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#pragma warning restore IDE0059
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if (i == 0)
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@ -492,7 +492,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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}
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}
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var bufferCache = _processor.MemoryManager.Physical.BufferCache;
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BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
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ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
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@ -526,7 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
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private FifoWord FetchParam()
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{
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if (!Fifo.TryDequeue(out var value))
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if (!Fifo.TryDequeue(out FifoWord value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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@ -90,13 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <returns>True if there is a implementation available and supported, false otherwise</returns>
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public static bool TryGetMacroHLEFunction(ReadOnlySpan<int> code, Capabilities caps, out MacroHLEFunctionName name)
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{
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var mc = MemoryMarshal.Cast<int, byte>(code);
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ReadOnlySpan<byte> mc = MemoryMarshal.Cast<int, byte>(code);
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for (int i = 0; i < _table.Length; i++)
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{
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ref var entry = ref _table[i];
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ref TableEntry entry = ref _table[i];
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var hash = Hash128.ComputeHash(mc[..entry.Length]);
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Hash128 hash = Hash128.ComputeHash(mc[..entry.Length]);
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if (hash == entry.Hash)
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{
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if (IsMacroHLESupported(caps, entry.Name))
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@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <returns>The call argument, or 0 if the FIFO is empty</returns>
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private int FetchParam()
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{
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if (!Fifo.TryDequeue(out var value))
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if (!Fifo.TryDequeue(out FifoWord value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <returns>The call argument, or 0 if the FIFO is empty</returns>
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public int FetchParam()
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{
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if (!Fifo.TryDequeue(out var value))
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if (!Fifo.TryDequeue(out FifoWord value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
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sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
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sb.AppendLine("{");
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foreach (var entry in Table)
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foreach (AdvancedBlendUcode entry in Table)
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{
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Hash128 hash = Hash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code));
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@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
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descriptor = default;
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if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out var entry))
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if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out AdvancedBlendEntry entry))
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{
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return false;
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}
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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{
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if (disposing)
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{
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foreach (var texture in _cache.Values)
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foreach (ITexture texture in _cache.Values)
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{
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texture.Release();
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}
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@ -603,7 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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DestroyIfNotNull(ref _geometryIndexDataBuffer.Handle);
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DestroyIfNotNull(ref _sequentialIndexBuffer);
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foreach (var indexBuffer in _topologyRemapBuffers.Values)
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foreach (IndexBuffer indexBuffer in _topologyRemapBuffers.Values)
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{
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_context.Renderer.DeleteBuffer(indexBuffer.Handle);
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}
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@ -127,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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for (int index = 0; index < Constants.TotalVertexAttribs; index++)
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{
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var vertexAttrib = _state.State.VertexAttribState[index];
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VertexAttribState vertexAttrib = _state.State.VertexAttribState[index];
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if (!FormatTable.TryGetSingleComponentAttribFormat(vertexAttrib.UnpackFormat(), out Format format, out int componentsCount))
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{
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@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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int bufferIndex = vertexAttrib.UnpackBufferIndex();
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GpuVa endAddress = _state.State.VertexBufferEndAddress[bufferIndex];
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var vertexBuffer = _state.State.VertexBufferState[bufferIndex];
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VertexBufferState vertexBuffer = _state.State.VertexBufferState[bufferIndex];
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bool instanced = _state.State.VertexBufferInstanced[bufferIndex];
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ulong address = vertexBuffer.Address.Pack();
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@ -351,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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/// <param name="size">Size of the buffer in bytes</param>
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private readonly void SetBufferTexture(ResourceReservations reservations, int index, Format format, ulong address, ulong size)
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{
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var memoryManager = _channel.MemoryManager;
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MemoryManager memoryManager = _channel.MemoryManager;
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
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@ -392,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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indexOffset <<= shift;
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size <<= shift;
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var memoryManager = _channel.MemoryManager;
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MemoryManager memoryManager = _channel.MemoryManager;
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ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Runtime.InteropServices;
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@ -92,7 +93,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
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if (enable)
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{
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var uniformBuffer = _state.State.UniformBufferState;
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UniformBufferState uniformBuffer = _state.State.UniformBufferState;
|
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ulong address = uniformBuffer.Address.Pack();
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@ -111,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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if (_ubFollowUpAddress != 0)
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{
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var memoryManager = _channel.MemoryManager;
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
|
||||
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
|
||||
|
||||
|
@ -131,7 +132,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="argument">New uniform buffer data word</param>
|
||||
public void Update(int argument)
|
||||
{
|
||||
var uniformBuffer = _state.State.UniformBufferState;
|
||||
UniformBufferState uniformBuffer = _state.State.UniformBufferState;
|
||||
|
||||
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
|
||||
|
||||
|
@ -157,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="data">Data to be written to the uniform buffer</param>
|
||||
public void Update(ReadOnlySpan<int> data)
|
||||
{
|
||||
var uniformBuffer = _state.State.UniformBufferState;
|
||||
UniformBufferState uniformBuffer = _state.State.UniformBufferState;
|
||||
|
||||
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
|
||||
|
||||
|
|
|
@ -471,7 +471,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
int textureId = _state.State.DrawTextureTextureId;
|
||||
int samplerId = _state.State.DrawTextureSamplerId;
|
||||
|
||||
(var texture, var sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
|
||||
(Image.Texture texture, Sampler sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
|
||||
|
||||
srcX0 *= texture.ScaleFactor;
|
||||
srcY0 *= texture.ScaleFactor;
|
||||
|
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (hasCount)
|
||||
{
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
|
||||
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
BufferRange parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
|
@ -698,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
}
|
||||
else
|
||||
{
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
BufferRange indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
|
@ -820,7 +820,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
|
||||
// on the screen scissor state, then we need to force only one texture to be bound to avoid
|
||||
// host clipping.
|
||||
var screenScissorState = _state.State.ScreenScissorState;
|
||||
ScreenScissorState screenScissorState = _state.State.ScreenScissorState;
|
||||
|
||||
bool clearAffectedByStencilMask = (_state.State.ClearFlags & 1) != 0;
|
||||
bool clearAffectedByScissor = (_state.State.ClearFlags & 0x100) != 0;
|
||||
|
@ -833,7 +833,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (fullClear && clearAffectedByScissor && _state.State.ScissorState[0].Enable)
|
||||
{
|
||||
ref var scissorState = ref _state.State.ScissorState[0];
|
||||
ref ScissorState scissorState = ref _state.State.ScissorState[0];
|
||||
|
||||
fullClear = scissorState.X1 == screenScissorState.X &&
|
||||
scissorState.Y1 == screenScissorState.Y &&
|
||||
|
@ -894,7 +894,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (clearAffectedByScissor && _state.State.ScissorState[0].Enable)
|
||||
{
|
||||
ref var scissorState = ref _state.State.ScissorState[0];
|
||||
ref ScissorState scissorState = ref _state.State.ScissorState[0];
|
||||
|
||||
scissorX = Math.Max(scissorX, scissorState.X1);
|
||||
scissorY = Math.Max(scissorY, scissorState.Y1);
|
||||
|
@ -923,7 +923,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (componentMask != 0)
|
||||
{
|
||||
var clearColor = _state.State.ClearColors;
|
||||
ClearColors clearColor = _state.State.ClearColors;
|
||||
|
||||
ColorF color = new(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
|
||||
|
||||
|
|
|
@ -288,7 +288,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
int rtIndex = rtControl.UnpackPermutationIndex(index);
|
||||
|
||||
var colorState = state[rtIndex];
|
||||
RtColorState colorState = state[rtIndex];
|
||||
|
||||
if (index < count && StateUpdater.IsRtEnabled(colorState))
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -58,13 +59,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_registerToGroupMapping = new byte[BlockSize];
|
||||
_callbacks = new Action[entries.Length];
|
||||
|
||||
var fieldToDelegate = new Dictionary<string, int>();
|
||||
Dictionary<string, int> fieldToDelegate = new Dictionary<string, int>();
|
||||
|
||||
for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
|
||||
{
|
||||
var entry = entries[entryIndex];
|
||||
StateUpdateCallbackEntry entry = entries[entryIndex];
|
||||
|
||||
foreach (var fieldName in entry.FieldNames)
|
||||
foreach (string fieldName in entry.FieldNames)
|
||||
{
|
||||
fieldToDelegate.Add(fieldName, entryIndex);
|
||||
}
|
||||
|
@ -72,15 +73,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_callbacks[entryIndex] = entry.Callback;
|
||||
}
|
||||
|
||||
var fields = typeof(TState).GetFields();
|
||||
FieldInfo[] fields = typeof(TState).GetFields();
|
||||
int offset = 0;
|
||||
|
||||
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
|
||||
{
|
||||
var field = fields[fieldIndex];
|
||||
FieldInfo field = fields[fieldIndex];
|
||||
|
||||
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
|
||||
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
|
||||
int currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
|
||||
int nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
|
||||
|
||||
int sizeOfField = nextFieldOffset - currentFieldOffset;
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -463,8 +464,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
|
||||
public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
var rtControl = _state.State.RtControl;
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
RtControl rtControl = _state.State.RtControl;
|
||||
|
||||
bool useControl = updateFlags.HasFlag(RenderTargetUpdateFlags.UseControl);
|
||||
bool layered = updateFlags.HasFlag(RenderTargetUpdateFlags.Layered);
|
||||
|
@ -473,12 +474,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets;
|
||||
|
||||
var msaaMode = _state.State.RtMsaaMode;
|
||||
TextureMsaaMode msaaMode = _state.State.RtMsaaMode;
|
||||
|
||||
int samplesInX = msaaMode.SamplesInX();
|
||||
int samplesInY = msaaMode.SamplesInY();
|
||||
|
||||
var scissor = _state.State.ScreenScissorState;
|
||||
ScreenScissorState scissor = _state.State.ScreenScissorState;
|
||||
Size sizeHint = new((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
|
||||
|
||||
int clipRegionWidth = int.MaxValue;
|
||||
|
@ -491,7 +492,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
|
||||
|
||||
var colorState = _state.State.RtColorState[rtIndex];
|
||||
RtColorState colorState = _state.State.RtColorState[rtIndex];
|
||||
|
||||
if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse))
|
||||
{
|
||||
|
@ -541,8 +542,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (dsEnable && updateFlags.HasFlag(RenderTargetUpdateFlags.UpdateDepthStencil))
|
||||
{
|
||||
var dsState = _state.State.RtDepthStencilState;
|
||||
var dsSize = _state.State.RtDepthStencilSize;
|
||||
RtDepthStencilState dsState = _state.State.RtDepthStencilState;
|
||||
Size3D dsSize = _state.State.RtDepthStencilSize;
|
||||
|
||||
depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
|
@ -643,7 +644,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (_state.State.YControl.HasFlag(YControl.NegateY))
|
||||
{
|
||||
ref var screenScissor = ref _state.State.ScreenScissorState;
|
||||
ref ScreenScissorState screenScissor = ref _state.State.ScreenScissorState;
|
||||
y = screenScissor.Height - height - y;
|
||||
|
||||
if (y < 0)
|
||||
|
@ -721,8 +722,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateViewportTransform()
|
||||
{
|
||||
var yControl = _state.State.YControl;
|
||||
var face = _state.State.FaceState;
|
||||
YControl yControl = _state.State.YControl;
|
||||
FaceState face = _state.State.FaceState;
|
||||
|
||||
bool disableTransform = _state.State.ViewportTransformEnable == 0;
|
||||
bool yNegate = yControl.HasFlag(YControl.NegateY);
|
||||
|
@ -736,17 +737,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
if (disableTransform)
|
||||
{
|
||||
ref var scissor = ref _state.State.ScreenScissorState;
|
||||
ref ScreenScissorState scissor = ref _state.State.ScreenScissorState;
|
||||
|
||||
float rScale = _channel.TextureManager.RenderTargetScale;
|
||||
var scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
|
||||
Rectangle<float> scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
|
||||
|
||||
viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
ref var transform = ref _state.State.ViewportTransform[index];
|
||||
ref var extents = ref _state.State.ViewportExtents[index];
|
||||
ref ViewportTransform transform = ref _state.State.ViewportTransform[index];
|
||||
ref ViewportExtents extents = ref _state.State.ViewportExtents[index];
|
||||
|
||||
float scaleX = MathF.Abs(transform.ScaleX);
|
||||
float scaleY = transform.ScaleY;
|
||||
|
@ -841,7 +842,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateDepthBiasState()
|
||||
{
|
||||
var depthBias = _state.State.DepthBiasState;
|
||||
DepthBiasState depthBias = _state.State.DepthBiasState;
|
||||
|
||||
float factor = _state.State.DepthBiasFactor;
|
||||
float units = _state.State.DepthBiasUnits;
|
||||
|
@ -862,9 +863,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateStencilTestState()
|
||||
{
|
||||
var backMasks = _state.State.StencilBackMasks;
|
||||
var test = _state.State.StencilTestState;
|
||||
var backTest = _state.State.StencilBackTestState;
|
||||
StencilBackMasks backMasks = _state.State.StencilBackMasks;
|
||||
StencilTestState test = _state.State.StencilTestState;
|
||||
StencilBackTestState backTest = _state.State.StencilBackTestState;
|
||||
|
||||
CompareOp backFunc;
|
||||
StencilOp backSFail;
|
||||
|
@ -934,10 +935,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateSamplerPoolState()
|
||||
{
|
||||
var texturePool = _state.State.TexturePoolState;
|
||||
var samplerPool = _state.State.SamplerPoolState;
|
||||
PoolState texturePool = _state.State.TexturePoolState;
|
||||
PoolState samplerPool = _state.State.SamplerPoolState;
|
||||
|
||||
var samplerIndex = _state.State.SamplerIndex;
|
||||
SamplerIndex samplerIndex = _state.State.SamplerIndex;
|
||||
|
||||
int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
|
||||
? texturePool.MaximumId
|
||||
|
@ -951,7 +952,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateTexturePoolState()
|
||||
{
|
||||
var texturePool = _state.State.TexturePoolState;
|
||||
PoolState texturePool = _state.State.TexturePoolState;
|
||||
|
||||
_channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
||||
_channel.TextureManager.SetGraphicsTextureBufferIndex((int)_state.State.TextureBufferIndex);
|
||||
|
@ -971,7 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
for (int index = 0; index < Constants.TotalVertexAttribs; index++)
|
||||
{
|
||||
var vertexAttrib = _state.State.VertexAttribState[index];
|
||||
VertexAttribState vertexAttrib = _state.State.VertexAttribState[index];
|
||||
|
||||
int bufferIndex = vertexAttrib.UnpackBufferIndex();
|
||||
|
||||
|
@ -1065,7 +1066,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateIndexBufferState()
|
||||
{
|
||||
var indexBuffer = _state.State.IndexBufferState;
|
||||
IndexBufferState indexBuffer = _state.State.IndexBufferState;
|
||||
|
||||
if (_drawState.IndexCount == 0)
|
||||
{
|
||||
|
@ -1109,7 +1110,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
||||
{
|
||||
var vertexBuffer = _state.State.VertexBufferState[index];
|
||||
VertexBufferState vertexBuffer = _state.State.VertexBufferState[index];
|
||||
|
||||
if (!vertexBuffer.UnpackEnable())
|
||||
{
|
||||
|
@ -1193,8 +1194,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateFaceState()
|
||||
{
|
||||
var yControl = _state.State.YControl;
|
||||
var face = _state.State.FaceState;
|
||||
YControl yControl = _state.State.YControl;
|
||||
FaceState face = _state.State.FaceState;
|
||||
|
||||
_pipeline.CullEnable = face.CullEnable;
|
||||
_pipeline.CullMode = face.CullFace;
|
||||
|
@ -1233,7 +1234,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
var colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index];
|
||||
RtColorMask colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index];
|
||||
|
||||
uint componentMask;
|
||||
|
||||
|
@ -1256,7 +1257,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
{
|
||||
if (_state.State.BlendUcodeEnable != BlendUcodeEnable.Disabled)
|
||||
{
|
||||
if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out var blendDescriptor))
|
||||
if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out AdvancedBlendDescriptor blendDescriptor))
|
||||
{
|
||||
// Try to HLE it using advanced blend on the host if we can.
|
||||
_context.Renderer.Pipeline.SetBlendState(blendDescriptor);
|
||||
|
@ -1278,9 +1279,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
bool enable = _state.State.BlendEnable[index];
|
||||
var blend = _state.State.BlendState[index];
|
||||
BlendState blend = _state.State.BlendState[index];
|
||||
|
||||
var descriptor = new BlendDescriptor(
|
||||
BlendDescriptor descriptor = new BlendDescriptor(
|
||||
enable,
|
||||
blendConstant,
|
||||
blend.ColorOp,
|
||||
|
@ -1306,9 +1307,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
else
|
||||
{
|
||||
bool enable = _state.State.BlendEnable[0];
|
||||
var blend = _state.State.BlendStateCommon;
|
||||
BlendStateCommon blend = _state.State.BlendStateCommon;
|
||||
|
||||
var descriptor = new BlendDescriptor(
|
||||
BlendDescriptor descriptor = new BlendDescriptor(
|
||||
enable,
|
||||
blendConstant,
|
||||
blend.ColorOp,
|
||||
|
@ -1409,7 +1410,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateShaderState()
|
||||
{
|
||||
var shaderCache = _channel.MemoryManager.Physical.ShaderCache;
|
||||
ShaderCache shaderCache = _channel.MemoryManager.Physical.ShaderCache;
|
||||
|
||||
_vtgWritesRtLayer = false;
|
||||
|
||||
|
@ -1420,7 +1421,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
for (int index = 0; index < 6; index++)
|
||||
{
|
||||
var shader = _state.State.ShaderState[index];
|
||||
ShaderState shader = _state.State.ShaderState[index];
|
||||
if (!shader.UnpackEnable() && index != 1)
|
||||
{
|
||||
continue;
|
||||
|
@ -1525,7 +1526,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// </summary>
|
||||
private void UpdateSupportBufferViewportSize()
|
||||
{
|
||||
ref var transform = ref _state.State.ViewportTransform[0];
|
||||
ref ViewportTransform transform = ref _state.State.ViewportTransform[0];
|
||||
|
||||
float scaleX = MathF.Abs(transform.ScaleX);
|
||||
float scaleY = transform.ScaleY;
|
||||
|
@ -1564,8 +1565,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <returns>Current depth mode</returns>
|
||||
private DepthMode GetDepthMode()
|
||||
{
|
||||
ref var transform = ref _state.State.ViewportTransform[0];
|
||||
ref var extents = ref _state.State.ViewportExtents[0];
|
||||
ref ViewportTransform transform = ref _state.State.ViewportTransform[0];
|
||||
ref ViewportExtents extents = ref _state.State.ViewportExtents[0];
|
||||
|
||||
DepthMode depthMode;
|
||||
|
||||
|
|
|
@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
|
||||
|
||||
var spec = new SpecializationStateUpdater(context);
|
||||
var drawState = new DrawState();
|
||||
SpecializationStateUpdater spec = new SpecializationStateUpdater(context);
|
||||
DrawState drawState = new DrawState();
|
||||
|
||||
_drawManager = new DrawManager(context, channel, _state, drawState, spec);
|
||||
_blendManager = new AdvancedBlendManager(_state);
|
||||
|
@ -253,8 +253,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
}
|
||||
else
|
||||
{
|
||||
ref var lhsVec = ref Unsafe.As<T, Vector128<uint>>(ref lhs);
|
||||
ref var rhsVec = ref Unsafe.As<T, Vector128<uint>>(ref rhs);
|
||||
ref Vector128<uint> lhsVec = ref Unsafe.As<T, Vector128<uint>>(ref lhs);
|
||||
ref Vector128<uint> rhsVec = ref Unsafe.As<T, Vector128<uint>>(ref rhs);
|
||||
|
||||
return Vector128.EqualsAll(lhsVec, rhsVec) &&
|
||||
Vector128.EqualsAll(Unsafe.Add(ref lhsVec, 1), Unsafe.Add(ref rhsVec, 1));
|
||||
|
@ -267,8 +267,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="masks">Blend enable</param>
|
||||
public void UpdateBlendEnable(ref Array8<Boolean32> enable)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var state = ref _state.State.BlendEnable;
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref Array8<Boolean32> state = ref _state.State.BlendEnable;
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
|
@ -294,8 +294,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="masks">Color masks</param>
|
||||
public void UpdateColorMasks(ref Array8<RtColorMask> masks)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var state = ref _state.State.RtColorMask;
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref Array8<RtColorMask> state = ref _state.State.RtColorMask;
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
|
@ -323,12 +323,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="type">Type of the binding</param>
|
||||
public void UpdateIndexBuffer(uint addrHigh, uint addrLow, IndexType type)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var state = ref _state.State.IndexBufferState;
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref IndexBufferState state = ref _state.State.IndexBufferState;
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
ref var shadowState = ref _state.ShadowState.IndexBufferState;
|
||||
ref IndexBufferState shadowState = ref _state.ShadowState.IndexBufferState;
|
||||
addrHigh = shadowState.Address.High;
|
||||
addrLow = shadowState.Address.Low;
|
||||
type = shadowState.Type;
|
||||
|
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (shadow.IsTrack())
|
||||
{
|
||||
ref var shadowState = ref _state.ShadowState.IndexBufferState;
|
||||
ref IndexBufferState shadowState = ref _state.ShadowState.IndexBufferState;
|
||||
shadowState.Address.High = addrHigh;
|
||||
shadowState.Address.Low = addrLow;
|
||||
shadowState.Type = type;
|
||||
|
@ -360,12 +360,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="addrLow">Low part of the address</param>
|
||||
public void UpdateUniformBufferState(int size, uint addrHigh, uint addrLow)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var state = ref _state.State.UniformBufferState;
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref UniformBufferState state = ref _state.State.UniformBufferState;
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
ref var shadowState = ref _state.ShadowState.UniformBufferState;
|
||||
ref UniformBufferState shadowState = ref _state.ShadowState.UniformBufferState;
|
||||
size = shadowState.Size;
|
||||
addrHigh = shadowState.Address.High;
|
||||
addrLow = shadowState.Address.Low;
|
||||
|
@ -377,7 +377,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
if (shadow.IsTrack())
|
||||
{
|
||||
ref var shadowState = ref _state.ShadowState.UniformBufferState;
|
||||
ref UniformBufferState shadowState = ref _state.ShadowState.UniformBufferState;
|
||||
shadowState.Size = size;
|
||||
shadowState.Address.High = addrHigh;
|
||||
shadowState.Address.Low = addrLow;
|
||||
|
@ -391,8 +391,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="offset">Offset to update with</param>
|
||||
public void SetShaderOffset(int index, uint offset)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var shaderState = ref _state.State.ShaderState[index];
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref ShaderState shaderState = ref _state.State.ShaderState[index];
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
|
@ -418,8 +418,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <param name="ubState">Uniform buffer state</param>
|
||||
public void UpdateUniformBufferState(UniformBufferState ubState)
|
||||
{
|
||||
var shadow = ShadowMode;
|
||||
ref var state = ref _state.State.UniformBufferState;
|
||||
SetMmeShadowRamControlMode shadow = ShadowMode;
|
||||
ref UniformBufferState state = ref _state.State.UniformBufferState;
|
||||
|
||||
if (shadow.IsReplay())
|
||||
{
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Device;
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
|
@ -123,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
/// <param name="bpp">Bytes per pixel</param>
|
||||
private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
|
||||
{
|
||||
var srcCalculator = new OffsetCalculator(
|
||||
OffsetCalculator srcCalculator = new OffsetCalculator(
|
||||
w,
|
||||
h,
|
||||
src.Stride,
|
||||
|
@ -134,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
|
||||
(int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
|
||||
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
|
||||
ulong srcGpuVa = src.Address.Pack();
|
||||
ulong dstGpuVa = dst.Address.Pack();
|
||||
|
@ -228,10 +229,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
/// <param name="argument">Method call argument</param>
|
||||
private void PixelsFromMemorySrcY0Int(int argument)
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
MemoryManager memoryManager = _channel.MemoryManager;
|
||||
|
||||
var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
|
||||
var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
|
||||
TwodTexture dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
|
||||
TwodTexture srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
|
||||
|
||||
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
|
||||
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
|
||||
|
@ -268,10 +269,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
|
||||
// The source and destination textures should at least be as big as the region being requested.
|
||||
// The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
|
||||
var srcHint = new Size(srcX2, srcY2, 1);
|
||||
var dstHint = new Size(dstX2, dstY2, 1);
|
||||
Size srcHint = new Size(srcX2, srcY2, 1);
|
||||
Size dstHint = new Size(dstX2, dstY2, 1);
|
||||
|
||||
var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
|
||||
FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert();
|
||||
|
||||
int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
|
||||
|
||||
|
@ -304,7 +305,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
// are the same, as we can't blit between different depth formats.
|
||||
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
|
||||
|
||||
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
Image.Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
srcCopyTexture,
|
||||
offset,
|
||||
|
@ -341,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
|
||||
}
|
||||
|
||||
var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
Image.Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
dstCopyTexture,
|
||||
0,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue