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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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parent
5099548856
commit
1ae349efb1
55 changed files with 350 additions and 339 deletions
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@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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bool flushed = false;
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foreach (var overlap in _incompatibleOverlaps)
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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flushed |= overlap.Group.Storage.FlushModified(true);
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}
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@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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if (_loadNeeded[baseHandle + i])
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{
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var info = GetHandleInformation(baseHandle + i);
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(int BaseLayer, int BaseLevel, int Levels, int Layers, int Index) info = GetHandleInformation(baseHandle + i);
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// Ensure the data for this handle is loaded in the span.
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if (spanEndIndex <= i - 1)
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@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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var endInfo = spanEndIndex == i ? info : GetHandleInformation(baseHandle + spanEndIndex);
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(int BaseLayer, int BaseLevel, int Levels, int Layers, int Index) endInfo = spanEndIndex == i ? info : GetHandleInformation(baseHandle + spanEndIndex);
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spanBase = _allOffsets[info.Index];
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int spanLast = _allOffsets[endInfo.Index + endInfo.Layers * endInfo.Levels - 1];
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@ -479,7 +479,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if flushes should be tracked, false otherwise</returns>
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private bool ShouldFlushTriggerTracking()
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{
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foreach (var overlap in _incompatibleOverlaps)
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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if (overlap.Group._flushIncompatibleOverlaps)
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{
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@ -637,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
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var hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
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IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
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if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
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{
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@ -1019,7 +1019,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
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int size = endOffset - offset;
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var result = new List<RegionHandle>();
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List<RegionHandle> result = new List<RegionHandle>();
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for (int i = 0; i < TextureRange.Count; i++)
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{
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@ -1053,7 +1053,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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offset = _allOffsets[viewStart];
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ulong maxSize = Storage.Size - (ulong)offset;
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var groupHandle = new TextureGroupHandle(
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TextureGroupHandle groupHandle = new TextureGroupHandle(
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this,
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offset,
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Math.Min(maxSize, (ulong)size),
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@ -1160,17 +1160,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
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private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
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{
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foreach (var group in handles)
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foreach (TextureGroupHandle group in handles)
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{
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foreach (var handle in group.Handles)
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foreach (RegionHandle handle in group.Handles)
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{
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bool dirty = false;
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foreach (var oldGroup in oldHandles)
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foreach (TextureGroupHandle oldGroup in oldHandles)
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{
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if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
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{
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foreach (var oldHandle in oldGroup.Handles)
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foreach (RegionHandle oldHandle in oldGroup.Handles)
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{
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if (handle.OverlapsWith(oldHandle.Address, oldHandle.Size))
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{
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@ -1194,7 +1194,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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foreach (var oldGroup in oldHandles)
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foreach (TextureGroupHandle oldGroup in oldHandles)
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{
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oldGroup.Modified = false;
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}
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@ -1254,7 +1254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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continue;
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}
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foreach (var oldGroup in _handles)
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foreach (TextureGroupHandle oldGroup in _handles)
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{
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if (!groupHandle.OverlapsWith(oldGroup.Offset, oldGroup.Size))
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{
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@ -1265,7 +1265,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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bool hasMatch = false;
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foreach (var oldHandle in oldGroup.Handles)
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foreach (RegionHandle oldHandle in oldGroup.Handles)
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{
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if (oldHandle.RangeEquals(handle))
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{
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@ -1292,9 +1292,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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InheritHandles(_handles, handles, 0);
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foreach (var oldGroup in _handles)
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foreach (TextureGroupHandle oldGroup in _handles)
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{
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foreach (var oldHandle in oldGroup.Handles)
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foreach (RegionHandle oldHandle in oldGroup.Handles)
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{
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oldHandle.Dispose();
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}
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@ -1320,12 +1320,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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else if (!(_hasMipViews || _hasLayerViews))
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{
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// Single dirty region.
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var cpuRegionHandles = new RegionHandle[TextureRange.Count];
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RegionHandle[] cpuRegionHandles = new RegionHandle[TextureRange.Count];
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int count = 0;
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for (int i = 0; i < TextureRange.Count; i++)
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{
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var currentRange = TextureRange.GetSubRange(i);
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MemoryRange currentRange = TextureRange.GetSubRange(i);
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size);
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@ -1337,7 +1337,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Array.Resize(ref cpuRegionHandles, count);
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}
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var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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TextureGroupHandle groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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handles = new TextureGroupHandle[] { groupHandle };
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}
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@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_is3D)
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{
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var handlesList = new List<TextureGroupHandle>();
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List<TextureGroupHandle> handlesList = new List<TextureGroupHandle>();
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for (int i = 0; i < levelHandles; i++)
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{
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@ -1438,8 +1438,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
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// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
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var targetRange = new List<(int BaseHandle, int RegionCount)>();
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var otherRange = new List<(int BaseHandle, int RegionCount)>();
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List<(int BaseHandle, int RegionCount)> targetRange = new List<(int BaseHandle, int RegionCount)>();
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List<(int BaseHandle, int RegionCount)> otherRange = new List<(int BaseHandle, int RegionCount)>();
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EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount)));
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otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount)));
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