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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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55 changed files with 350 additions and 339 deletions
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@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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// Storage buffer bindings may require special treatment.
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var rawStage = stage & BufferStage.StageMask;
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BufferStage rawStage = stage & BufferStage.StageMask;
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if (rawStage == BufferStage.Fragment)
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{
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@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Storage write.
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_writeCount++;
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var rawStage = stage & BufferStage.StageMask;
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BufferStage rawStage = stage & BufferStage.StageMask;
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if (rawStage == BufferStage.Fragment)
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{
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