misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted 2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View file

@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Storage buffer bindings may require special treatment.
var rawStage = stage & BufferStage.StageMask;
BufferStage rawStage = stage & BufferStage.StageMask;
if (rawStage == BufferStage.Fragment)
{
@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Storage write.
_writeCount++;
var rawStage = stage & BufferStage.StageMask;
BufferStage rawStage = stage & BufferStage.StageMask;
if (rawStage == BufferStage.Fragment)
{