Stop identifying shader textures with handle and cbuf, use binding instead (#5266)

* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
gdkchan 2023-07-03 14:29:27 -03:00 committed by GitHub
parent 3b46bb73f7
commit 1c7a90ef35
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 656 additions and 659 deletions

View file

@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int CbufSlot { get; }
public int Handle { get; }
public int Binding { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int binding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
Binding = binding;
}
}
}

View file

@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
private readonly Dictionary<int, TextureDefinition> _textures;
private readonly Dictionary<int, TextureDefinition> _images;
private readonly Dictionary<int, MemoryDefinition> _localMemories;
private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
@ -18,20 +22,32 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
_textures = new Dictionary<int, TextureDefinition>();
_images = new Dictionary<int, TextureDefinition>();
_localMemories = new Dictionary<int, MemoryDefinition>();
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
public void AddConstantBuffer(int binding, BufferDefinition definition)
public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;
}
public void AddStorageBuffer(int binding, BufferDefinition definition)
public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
{
_storageBuffers[binding] = definition;
}
public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
{
_textures[binding] = descriptor;
}
public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
{
_images[binding] = descriptor;
}
public int AddLocalMemory(MemoryDefinition definition)
{
int id = _localMemories.Count;

View file

@ -125,15 +125,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
return new AstTextureOperation(
inst,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
texOp.Index,
sources);
return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
}
int componentsCount = BitOperations.PopCount((uint)operation.Index);

View file

@ -0,0 +1,27 @@
namespace Ryujinx.Graphics.Shader
{
readonly struct TextureDefinition
{
public int Set { get; }
public int Binding { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
{
Set = set;
Binding = binding;
Name = name;
Type = type;
Format = format;
Flags = flags;
}
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
}
}
}