Add option to change controller LED color (#572)

This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
This commit is contained in:
Otozinclus 2025-01-24 21:47:36 +01:00 committed by GitHub
parent c06f16c5e6
commit 1ce37ec317
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GPG key ID: B5690EEEBB952194
24 changed files with 399 additions and 44 deletions

View file

@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
@ -143,6 +144,11 @@ namespace Ryujinx.Ava.Input
}
}
public void SetLed(uint packedRgb)
{
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
}
public void SetTriggerThreshold(float triggerThreshold) { }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }

View file

@ -59,6 +59,8 @@ namespace Ryujinx.Ava.Input
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
}
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
protected virtual void Dispose(bool disposing)
{
if (disposing)

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@ -1,4 +1,5 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System;
using System.Drawing;
@ -74,6 +75,11 @@ namespace Ryujinx.Ava.Input
throw new NotImplementedException();
}
public void SetLed(uint packedRgb)
{
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaMouse");
}
public void SetTriggerThreshold(float triggerThreshold)
{
throw new NotImplementedException();

View file

@ -3,6 +3,7 @@ using Avalonia.Controls;
using Avalonia.Input;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using System.Numerics;
using MouseButton = Ryujinx.Input.MouseButton;
using Size = System.Drawing.Size;
@ -134,6 +135,8 @@ namespace Ryujinx.Ava.Input
return new AvaloniaMouse(this);
}
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
public void Dispose()
{
if (_isDisposed)